Ok, choose the scene. Then go to the scene where the car you want to transfer is open. Then do exactly the same as you would if you were duplicating it. Once you have moved the model a different layer, click "Ctrl+L" and choose the scene that you want to transfer the car to.
hmm I must doing something wrong bcus it doesnt change into another car. . Its in the different layer. I klik scene to, select the car, and it stays the same as the original. There isnt changing anything.
First of all: Great tutorial (or should I say: Great easy_to_do_file?!)!
But nevertheless I have experienced a little problem and as I am completely new to this, I cannot resolve it on my own .
As You can see on my attached image, quite a few details are kind of "blurred", especially writings. I have already tried playing with OSA(?)-values but that didn't really help. Exept for turning it off completely resulting in a totally ugly "pixel-salad" ...
That apart I left everything as it was (just selecting the car and my skin-file and adjusting point-of-view slightly) ... oh ... and I turned off reflection (RayMir(?)) to the body-material, 'cause it was too reflective in my opinion ...
So the question is:
Has anyone of You any solution to this?
The principle is "copy the car n°2 into the car n°1 scene" The CTRL+L keys are performing this. It transfers object from a scene to another one. Example: You want to put a MRT5 with a XRT. Select the XRT scene, move the XRT to another layer, select the MRT5 scene, select the MRT5, press Ctrl+L, choose the XRT's scene destination, and then check if both the different cars are in the same XRT'scene. You work with two different scene.
I've don't tried it yet:
Set OSA to maximum and make a very high resolution render and then resize it to remove the blur.
You can choose the car in the listbox at the top "SCE: -name of the car-"
Don't know yet, I'm still learning Indigo and it's quite frustrating to edit materials; too long to wait rendering and my old machine is starting to feel it's really obsolete now. I also think that using Indigo is too difficult to newbies. The simple fact to reload each path texture (because blendigo does not seem to support relative path) would afraid noobs. See my earlier blender tutorial, it's a failure, but the rendering kit is a success because people like it like it is even if it makes basic -blurry plastic- renders but mainly because you just have to put a skin texture and press F12.
Just to give You a reply:
I've tried the procedure and results are really much better due to higher rendering quality. Not perfect though, but at least you can read the writings
Last try. Blender's ambient occlusion is crap it generates too much noise. Blender needs a good global illumination feature to go further than this to render as good as brazil. And I can't manage to find the ideal setting to create the rim metal material :gnasher:
1H50 to render this :zombie::
That's true, Indigo is the better MLT renderer of the two (the example images you gave are both MLT renders). However, Kerkythea also has other renderer options, such as the more traditional ray tracing, photon map, path tracing and something called bi-directional path tracing (which seems to be similar to MLT). It might be worth considering testing those options if you haven't tried them?