When some car lags, LFS waits a few seconds for the connection to be restored without changing anything. That is if it happens while exiting a corner, for example, the lagging car (as seen from other cars) might keep turning (I just got taken out in a league race that way, because I was on the wrong side of the lagging car). Similarly, if the lag happens just before a braking point, the car will not brake and might collide with the car ahead (happened to me a couple of times too).
I think it would help a lot if LFS triggered an AI to take the wheel of the lagging car on the fly, until it gets the connection back or gives up and times it out. I believe that would prevent many accidents that are due to lag.
I realize that the car might still have to "jump" from the AI's position on track to the real driver's position, when the connection is restored, but I think that jump would usually be smaller than it is now, and at least in the meantime the lagging car's behavior would be predicable.
I think it would help a lot if LFS triggered an AI to take the wheel of the lagging car on the fly, until it gets the connection back or gives up and times it out. I believe that would prevent many accidents that are due to lag.
I realize that the car might still have to "jump" from the AI's position on track to the real driver's position, when the connection is restored, but I think that jump would usually be smaller than it is now, and at least in the meantime the lagging car's behavior would be predicable.