The online racing simulator
#1 - stepp
Will this ever be released on any other format?
I was thinking along the lines of the xbox 360 via live. Imagine the graphics on thing, along with online gameplay across xbox live.....would be totally amazing.

Plus every person would have the same spec machine which would be another good thing.
Or we can have nicer graphics and better controllers, all online on a PC. There's a reason why consoles only produce arcade games...
#3 - stepp
Ok so thats a no then.

Just wondered if the devs have thought about it. I bet they would make some serious money by doing this. Imagine releasing a demo via the xbox marketplace to wet everyones mouth then BAM release it, and let the cash flood in by the bucket load.

Oh an the 360 will have support for wheels and mouse input as it has USB ports, so the controller would not be a problem.

I just think the major and best thing would everyone would have the same specs.

Anyway just a thought.
i understand what you mean as far as the specs, as im on very limited machinary, but i dont think it would be good imo. firstly, we would need to wait for the full and totally completed version to be released. then the devs would have to go about transferring it all to a x-box readable source, and the dl's would be confusing...i just dont think it would work
You know how many kids would be like "this is too hard" and never play it again? For now, the PC is THE platform for simulations. I think catering to arcade junkies and teens is killing the sim/pc scene. They just dumbed down starwars galaxies for this same reason and forced me to cancel after 3 years. Not good.
#6 - Gunn
Quote from stepp :Ok so thats a no then.

Just wondered if the devs have thought about it. I bet they would make some serious money by doing this. Imagine releasing a demo via the xbox marketplace to wet everyones mouth then BAM release it, and let the cash flood in by the bucket load.

Oh an the 360 will have support for wheels and mouse input as it has USB ports, so the controller would not be a problem.

I just think the major and best thing would everyone would have the same specs.

Anyway just a thought.

The dev's motivation for LFS is not money, thankfully. On a console, imagine how silly the menus would be, trying to change all of your car settings by cycling through values with your game pad. Consoles require compromise and kids who buy console games expect to be able to play and master those games. LFS would have to be dumbed-down quite a bit to suit the console market I think.
wrong, gt1 for instance, wasn't that bad bad at car setting up.
motivation or not wats the purpose of developing a sim that noone would play anymore because the needs of the many wern't fed? (talking of tracks, general improvements...)
it's the impression i get when seeing "hyperactive's" huge list of improvements.
post was magicaly doubled
and dont forget that the 360 is only a low spec ibm power-pc ... it would probably never be able to calculate the physics in their current form ... much less when they evolve further till s3
but it's a multicore ibm don't underestimate the power of parallel processing

(wasn't it the processor, that Apple was greedy about, but didn't got it, and now changed to intel because of that?)
i'm sure i read it at the "c't"
writing for a multicore environment isnt as easy and fast forward as you might think ... considering games its probably the next great hurdle as both amd and intel seem to have placed their bets in multicore cpus rather than faster single cores forcing game developers to code their games to run multiple threads

if scawen takes too long to release s3 he might eventually have to bite the bullet and pretty much rethink the whole code to suit the pcs well all have at home by then ... but up till now the boldest claims ive heard were somewhere in the 4-5 year range until games really make use of a multicore cpu

and still ... even the 3 cores of the 360 combined can hardly compete with the processing power of a modern x86
u-hu well i don't know the specs from the 360, but i doubt that one core would be faster than 3, since the limit of clock must have been reached.
Thats why we go parallel instead of faster.
Anyway, then what you think about the multicore of the ps3 ?

I read that a bunch (10) of ps3 clustered together could match one of the top500 supercomputers...
i cant find the numbers anywhere anymore but the actual number of flops the 3 cores could do didnt compare too well to what a x86 single core can do

and if you stip down the ps3 its just one of the xboxes cores grouped with a whole set of other cores which are even harder to use effectively ... dont expect to see anything impressive from the ps3s cpu anytime soon

and do you really think a setup of 10 ps3s which will be in the 3-4.000 dollar range can match a computer thats somewhere in the 100.000 dollar range ? (the real number is probably a lot higher than that)
those calculations are the peak flop performance of all cores and the graphics card combined ... a scenario that will never happen in real life ... pure marketing nonsense
I'm pretty sure the game would never make it to the console market. It would need a publisher and everything. Not even sure how the programming works for consoles either but I would have thought it would require a lot of work.

Keiran
ok finally found some numbers ... according to microsoft all the cores of the 360 have a combined processing power of 9 gflops and a 3 ghz p4 reaches about 6 gflops ... so in its current singlethreaded form lfs would run on a processor that has about half the processing power of a p4 3 ghz
#16 - AJS
After all it was a console with its arcade games which brought us the realistic 900 degree wheel and not a PC ... strange no ?

If people were more open minded they would see the benefits of a consoles but no console = arcade and it will never ever change. If you think so it won´t for sure.

The inputs aren´t a problem and the graphics aren´t either and i´m sure there is also enough CPU power with the next gen consoles.

In fact there are some people who think that it would be nice to have future simulations like FS 10 for consoles. You could play it the way its meant to be played on the release date because its already optimized for the hardware. Shorter development cycles etc.


I don´t think its bad to set a standard for mass production. What would it be like when they would build cars with a billion different not always compatible parts to choose from ? No one would buy them probably.

Maybe in the future there will be and more different hardware designed for games/sims only. Again it can´t be bad to specialize in something. If you work and play with the same machine that´s also a compromise. It´s not really optimized there will always be ressources wasted and not used because of the PC architecture.
Quote from micha1980de :motivation or not wats the purpose of developing a sim that noone would play anymore because the needs of the many wern't fed? (talking of tracks, general improvements...)

That is an invalid assertion. If you focus on taking care of the needs of the many (in this case people that want to play flashy games), then by definition you alienate the needs of the few (in this case pure race simmers). You can succeed very nicely by focusing on a niche market with a product specifically designed for that market. If that is not what you want, then get NFSU on your 360 and have a nice life (might I also suggest the Google toolbar... it has a nice spell checker built in).

I agree that in the future, we will probably see more specialization in computers down to the point that you have a game/sim machine and that is what you use for LFS.

AJS "I don´t think its bad to set a standard for mass production. What would it be like when they would build cars with a billion different not always compatible parts to choose from ? No one would buy them probably." ... Uh, that is what already happens...

There already are standards, DX9, Win XP, IBM processors...
The 360 is just another "standard". Recoding for different targets can be a real challenging task. I would prefer the devs keep on with what they are doing for now. Maybe sometime in the future will be the right time to switch.
Quote from micha1980de :motivation or not wats the purpose of developing a sim that noone would play anymore because the needs of the many wern't fed? (talking of tracks, general improvements...)

I really don't understand you man..
If i understood corectly, you think that LFS is gona fail, and noone would play it because our needs are not fed???
WTF? This is the only game that trully listens to the players/customers, and implements what they want, and what is the best.. I myself played a small role in one of the patches back in S1 days(suggested the buton that can skip to the next song playing )...
So, i really don't know what you are talking about..
Other part if again i understood corectly, is that LFS must go to the consoles, in order to suceed...??
I am surprised by your posts really..
"LFS on Xbox" makes me cry.
As I am a PC fan, and only play console games when I go to friends houses. I would usually say its a bad idea and wouldn't get any business from the arcade frenzies. But with perhaps the first sim ever to find its way on to a popular console, it would increase sales to those consoles because the sim fans would buy the console as an alternative to buying and upgrading their computers. If consoles had a way to get downloads of patches and user mods, then its quite possible where simulation games can aim for. Consoles require television screens, computers don't although you can get connector cables, why hassle and just connect your brand new console into your big screen. The latest console that I own is an N64 and I haven't touched it in a year, it goes to show that I am a near neutral bystander, course I do favor PC's a little more, I think consoles have the "potential"
#21 - JJ72
The fundamental advantage of console is isit's ease to use - plug and play, unitfied spec etc.

PC is another matter it's all about customization and fine tuning, just simply say you can't recreate the freedom in skinning on a console unless you give it a harddisk and tailor make a version of photoshop which runs on a disc. things like LFS ghost and LFS tweak wouldn't appear either, though these ain't the core of the game however I think it's an important aspect of a sim experience.

Of course there will be ways to implement these but then you are complicating the console -i.e. making it more PC like, probably to a degree where setting up a PC isn't anything more complicated. while extracting/importing/editing files on PC is much easier since there's an universal language, I couldn't see Playstation and X-box having remotely similiar architecture,and I couldn't see either one of those will blow the other away from the market and achieve monopoly.

I ain't saying that sim on console won't work but there's some contradiction in nature between these two.
Do you know what resolutions TVs run at? The text on consoles has to be so big to make it clear. You'd never get all the text on screen that PCs can manage and keep it readable. Just try running LFS at 640x480 with 8xAA (since TVs don't really suffer pixelisation) and just look at the menus and the final positions list.

With so much needing to be changed, license fees for production, and generally targeting the wrong audience, I can't see LFS going onto consoles in the current state of the world.
Quote from Bob Smith :Do you know what resolutions TVs run at?

Not that you're wrong, but with a lot of people overseas running HDTV, this isnt going to be the case for long

But you are right.
LFS on consoles, that could almost be an oxymoron.

By the way, isn't it very expensive to develope and publish a game on either Xbox or Playstation2-3 because of the licensing costs (and the MS/Sony takes a big slice from game sale profits too)? And nevermind the fact there has been ZERO good game conversions between PCs and consoles.
#25 - AJS
Quote from Bob Smith :Do you know what resolutions TVs run at? The text on consoles has to be so big to make it clear. You'd never get all the text on screen that PCs can manage and keep it readable. Just try running LFS at 640x480 with 8xAA (since TVs don't really suffer pixelisation) and just look at the menus and the final positions list.

With so much needing to be changed, license fees for production, and generally targeting the wrong audience, I can't see LFS going onto consoles in the current state of the world.

640x480 ?

You do have a PC monitor no ? Then it´s up to 1360x768 ...

http://hardware.teamxbox.com/r ... x-360-VGA-HD-AV-Cable/p1/

Quote :The result; I don’t want to leave the seat in front of the DELL UltraSharp 2005FPW. The Xbox 360 looks amazing here, from the dashboard to all the games played. High resolution videos look as good as when played on the desktop computer that is also attached to the monitor as well.

I´m a PC fan and so is a friend of mine but he also owns consoles and the Xbox Live features with PGR3 really are amazing.

You get a rank and are put in race classes so you will compete with racers at the same level. You can also watch the races on xbox live tv with nice features

Maybe just now it´s not possible or practicable to port LFS to consoles but there really is no reason why some day there should not be real sims for consoles.
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