I was playing rfactor yesterday and discussed lfs with a guy.. himself owns lfs s2 and said lfs was arcadish because you can drift easily with a mouse. I didnt really know how to answer him. Is he on to something?
got me started to think.. but im still with lfs
No im not stupid. Edit: oh wait... already won that award
It's unrealistic because you can drift with a mouse? What a hollow argument. The one you were talking to, obviously, has the intelligence level of a brick.
If he'd argumented that LfS lacks a "snap" from rolling to sliding state, then yes... To argue it's easier to use a controller that - while unrealistic - provides the means to throw the steering from lock to lock quickly (within a few cm even), is quite frankly dumb...
LFS passes with flying colours where rFactor fails and vice versa.
LFS has a brilliant physics engine, brilliant online setup, nice graphics without being too much of an FPS Killer.
But, LFS's AI still needs some work, but is quite smooth.
rFactor has the finer details such as night time (and 24hours) more tracks (some nice real life ones, check out the new Putnam Park for example ), nicer graphics in some areas, more chance to customise the game (e.g Custom Tv Overlays ad Realfeel).
But, rFactor can be a major FPS killer, force feedback is virtually non existant and the tire models unlike LFS are a bit of a distaster, with a very very fine line between stable and spinning, no chance to slide in most mods.
LFS game engine is new and up to date.
ISI's game engine originates from the 90's in the form of SCGT and is basically been upated and had things bolted onto it, but it shows its age.
A combination of the two would be amazing, because LFS has what rFactor hasnt got, imagine LFS with the 1979 mod and tracks such as VLM's Lemans 1979, oh well seems like everyone is against me on that one, well have to wait n see until after the release of S3 to see if the gods of LFS let us create tracks at least.
I've always dreamed of doing this. Take a car and set it up to be controlled remotely from a computer using a G25 or DFP. Place a camera where the driver sits. Then take the car to a track and have at it.
Something like this would go such a long way in exploring the scope and accuracy of something like LFS. Oh!!! I soooo want to do it!!!
to me it just sounds like a stupid argument, just cause drifting in Rtractor is so hard...
Only cause LFS has this great physics and supports steering with mouse is no argument of better or not! (hope ya get what i mean)
He probably just likes Rtractor cause of the mods n stuff... i guess. without them Rtractor, would actually be a Tractor-Sim
BTW finding Grip with a RWD is actually the challenge IMO
why dont you try it in your car? tbh i think its very realistic. the only thing that i feel is a problem is the shear lack of speed sensation in games. meaning when your in a car it feels much faster, not sure if its because of the real danger though.
The long answer is, it's not "realistic" per say, but it's about as realistic as you can get currently, and it's the most realistic out of all it's peers
ive been struggling to find a decent racing simulator for a while. im a GT veteran and a bit miffed i cant afford a PS3 for GT5. the only other game i play/played is WTCC 06.
so how does this compare do you think to GT5 prologue?
i hear that. i used to think it was the bees knees of realism till i played WTCC. then i found LFS and my word. GT4 feels like Ridge Racer in comparison