The online racing simulator
Is lfs really that realistic?
(57 posts, started )
i think live for speed is much better than rfactor cause when i try to use rfactor all the writing is gone
Briefly. Every sim is realistic inside its own physics bounduaries and capabilities.

As JeffR said, the real world goes down to the level of molecular interaction.
Yes, it would be cool if the sim engine could load different objects made of different "materials" and simply make them interact under the known laws of physics. We could have car engines made of the same number of parts as in reality. But this is a job our PCs will not be able to do in real time, nor the most powerful of worksations... maybe a cluster of servers could make it. Maybe.

So, we have to accept the compromise and enjoy the sim that gives back the best feeling, which is LFS ().

Another thing are the g-forces. We don't feel anything except for steering feedback. So we don't feel the back sliding out whith our.. back (), as occours in realty, nor we feel the consequences of a crash or many other sensations. That leads us to push the limits way beyond a real racing driver would do. If you whatch any top 10 hot lap you'll agree with me.

We race in a world that is different from the real thing, and this world has its own realism. A very close approximation but actually different. Not better, not worse. Just different.



IMO.
I very recently had the oportunity to drive round a international racing circuit (Estoril), and I must say that LFS is very much on the nose. From driving alone, it already felt very close. But from driving in a real circuit - just about perfect. Damn near perfect, really.

The car was a 70-ishhp XFG (Seat Ibiza), road specced. If you put one very soft (with zero ARB) setup on the XFG, it drives exactly the same. The vageness of the steering, the sense of weightlessness at high speed its all there. Also included was the heavy braking stress of having to control a very light rear. And it was as chuckable and as possible to just throw around as in LFS - stomp on the gas pedal at the apex, and off you went... with the feeling you could have gone even faster.
It feels spot on when your driving in your motorway, but feels exactly spot on when your on a ultra-flat circuit with lightly banked corners, rumblestrips, and a very very wide road.

EDIT:
Actually, thats the exact problem I get with rFactor - drove the demo, and couldt quite figure out if I was driving a FWD or a RWD car.
Me thinks that since rFactor has the same engine as GTR (simbin) the result is that its prepared for wide slick tyres, huge engines, and rwd. The rest is an adaptation. Thing is, adpating doesnt work. Slicks are VERY different from road normals - slicks have huge amounts of grip, but when they let go - your off for good. They start sliding a tad, but if grip goes - so do you (gtr-style). BUT on normal tyres, or at lower speeds, it just doesnt happen, the tire can slide quite a lot and you can still control the car. The rFactor demo car feels like a AWD(with strong rear bias) sedan with thin slick tires, low HP and huge torque. And it isnt. Understeer on entry, oversteer on exit, and the change is about instantaneous in between. gah.
Does that guy drive in real life with a mouse?
Quote from Stigpt :
Me thinks that since rFactor has the same engine as GTR (simbin) the result is that its prepared for wide slick tyres, huge engines, and rwd. The rest is an adaptation. Thing is, adpating doesnt work. Slicks are VERY different from road normals - slicks have huge amounts of grip, but when they let go - your off for good. They start sliding a tad, but if grip goes - so do you (gtr-style). BUT on normal tyres, or at lower speeds, it just doesnt happen, the tire can slide quite a lot and you can still control the car. The rFactor demo car feels like a AWD(with strong rear bias) sedan with thin slick tires, low HP and huge torque. And it isnt. Understeer on entry, oversteer on exit, and the change is about instantaneous in between. gah.

I'd hate to be caught sticking up for rFactor, but you'd be surprised how progressive slicks can be. It really isn't quite the 'everything to nothing' feel you suggest. For starters, look at the F3000 Hillclimb thread and see them sliding about like the maniacs they are. Yes, they are less forgiving than a road tyre, but not by that much.
LFS is more realistic than RFactor. In RF you need a drift mod to do it, not in LFS.
Quote from tristancliffe :I'd hate to be caught sticking up for rFactor, but you'd be surprised how progressive slicks can be. It really isn't quite the 'everything to nothing' feel you suggest. For starters, look at the F3000 Hillclimb thread and see them sliding about like the maniacs they are. Yes, they are less forgiving than a road tyre, but not by that much.

I will also add that one of best european drifters(Paul Vlasblom) is known for drifting on slicks.

D: Some years ago you became an instructor of that school. It was a great distinction for you, wasn’t it?

P: Yes, it was. I kept on racing, and with success; some victories in the Porsche Series, and winner of the BMW Cup 2002. After that year I was asked by the directors of the Rensportschool Zandvoort to become one of the instructors, because they had seen me drifting my race-BMW in the warm-up lap of one of the races….on slick-tires!

Full interview here: http://driftingo.eu/Page/exeCo ... ew-with-Paul-Vlasblom,,36

Is lfs really that realistic?
(57 posts, started )
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