The online racing simulator
Driver Damage!
(6 posts, started )
Driver Damage!
Might sound a little piontless but how about simulating driver injury after a heavy accident, maybee only so much as being knocked out for a few seconds after an impact or maybee being incapable of continuing due to concussion etc. just a thought
#2 - Palex
There's some similar idea in Squadra Corse Alfa Romeo that works pretty nicely
yeh this would be a good way of preventing wreckers as well as adding to how realistic the game is,
It won't help wreckers at all, because they don't care what will happen with them after crash, they only care how horrible trouble they cause to others. illepall

I played FlatOut where the driver was a ragdoll dynamics model and to knock him (yourself actually? weird lol) outta the car was one of goals of this "original" game. From the popularity of that title I would guess it can attract many weirdos around, but in LFS I wouldn't see it as a reality level, to be honest.

Trying to think seriously about it (aside from I dn't need it in game), I would say that wrecked car which cannot continue in race is enough penalty.

Dunno, I am not too excited about this idea...
it's not about whether it will matter tothem but the fact that they wont be able to continue after they have crashed into someone. but this coupled with the car damage makes it almost impossible to do continued wrecking.
Quote from snewham :it's not about whether it will matter tothem but the fact that they wont be able to continue after they have crashed into someone. but this coupled with the car damage makes it almost impossible to do continued wrecking.

shift+s.....

Driver Damage!
(6 posts, started )
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