In my opinion LFS has a lot to offer to the car manufacturers and track lords (words...). These things are all the time growing amount of users, well organized racing leagues and good and realistic racing simulator. Too bad these aren't the things they are after. Money and marketing.
All we need to do is to get someone who owns a racing track to try LFS
. And maybe those very small car builders who build those little exotic widgets would like to join too. Who knows, maybe the car manufacturers start to think twice before giving their cars and all to some crappy games when there are people who enjoy realistic racing. The money they get is so small after all if compared to the other costs/income they have.
There are lots of ways which haven't been thought of yet. I remember that someone made some old castle for Unreal Tournament 2003 and it was part of some historical museum project. They used the computer model to show what kind of place it really was. There are ways to apply this to LFS. It needs just work and eye to recongnize the window when it opens. One way could be to contact some racing related museum and ask if they would be interested.
I might be interested to contact some finnish race tracks if they were interested about this LFS thing. But I really feel little "reserved" about contacting the track lords (again that word) and using the LFS name. And the other questions are as important as well: do we want that track to LFS at all? Do the devs want it and are they interested to spend time creating it? What kind of terms are they willing to accept? As I really can't promise anything or even mentioning LFS in that context is little risky...as I am only a customer who has bought one copy of it.
But there is always chance and sometimes a way too