BEST MULTIPLAYER http://www.bhmotorsports.com/awards/4/winners/335
no real comments here, its so obvious that even non-sim world would love to have such a polished code. its polished to the bone, heavily feedbacked under dev and public testing thru wip project development approach. of course it started as revolutionary idea, so a very strong base to work upon was already released on first multiplayer code generation.
BEST PHYSICS http://www.bhmotorsports.com/awards/4/winners/342
theres more math in one lfs wheel tyre, than in a 20 car isi sim race. this aint a ride-the-slo-motion-interpolated-excel-table-of-values as in all reashes of the dinossaurical isi physics engine. the only real sim that could fight it off with lfs is n2003, mostly due to the feel it translates via FF and due to the more polished aero (something lfs is still developing). Still lfs is newgen, and in future, with a more complete code for the physical model, most of what gets output now as erroneous, will output more and more closer to reality due to a more complete model. the rare physical oddities are related to the incompleteness of developement due to wip dev nature of the project.
a net is always incomplete until its done. its full strenght can only be seen then, 100%. those lucky enuff to see and understand the strong foundations that lfs has layed upon for 5 years can see that the future looks bright indeed for full S2 and S3 stages.
no real comments here, its so obvious that even non-sim world would love to have such a polished code. its polished to the bone, heavily feedbacked under dev and public testing thru wip project development approach. of course it started as revolutionary idea, so a very strong base to work upon was already released on first multiplayer code generation.
BEST PHYSICS http://www.bhmotorsports.com/awards/4/winners/342
theres more math in one lfs wheel tyre, than in a 20 car isi sim race. this aint a ride-the-slo-motion-interpolated-excel-table-of-values as in all reashes of the dinossaurical isi physics engine. the only real sim that could fight it off with lfs is n2003, mostly due to the feel it translates via FF and due to the more polished aero (something lfs is still developing). Still lfs is newgen, and in future, with a more complete code for the physical model, most of what gets output now as erroneous, will output more and more closer to reality due to a more complete model. the rare physical oddities are related to the incompleteness of developement due to wip dev nature of the project.
a net is always incomplete until its done. its full strenght can only be seen then, 100%. those lucky enuff to see and understand the strong foundations that lfs has layed upon for 5 years can see that the future looks bright indeed for full S2 and S3 stages.