Even then, its not part of the core, and by default, will be seperated from the core, making it ingerently limited.
Look to FPSs for guidance here...quake, unreal, tribes (the best as far as scripting goes). They all are built around being able to be scripted. Mods created, all kinds of useful client and server-side tools...and none of them have had a "cheating problem" associated with the scripting stuff...so thats obviously not a reason to ignore that segment...
I need to learn more about insim...I've used a few of the tools created for it, but never delved in on my own. I may be speaking out of my league, but I can't imagine it's as good as having access to the core a scripting engine would provide.
Look to FPSs for guidance here...quake, unreal, tribes (the best as far as scripting goes). They all are built around being able to be scripted. Mods created, all kinds of useful client and server-side tools...and none of them have had a "cheating problem" associated with the scripting stuff...so thats obviously not a reason to ignore that segment...
I need to learn more about insim...I've used a few of the tools created for it, but never delved in on my own. I may be speaking out of my league, but I can't imagine it's as good as having access to the core a scripting engine would provide.