Back when I was in school... in 9th grade... we played a game called Duke Nukem 3D. In the game you could press buttons to send auto messages. One of them was Duke Nukem saying "Ha-ha-ha... WASTED!". Noone really new what it meant, except me for course. And until one day, one of my classmates looked up "wasted" in the dictionary. He them proceeded to proclaim that when someone shoots and misses you you should send that messages, as the bullets have been wasted... Of course everyone believed his version and I was made a laughing stock...
In fifth grade one of my classmates had everyone believe that he had 300 000 lego soldiers. Noone ever came to think if these would actually fit in his house. And of course, this was easy to believe, since his father had fled the country with accusations that he stole 8 million USD - money that was supposed to be used to buy arms for our country...
So I'd like to say that kids are dumb. And they suffer mass dumbness. So don't worry, if what they think is stupid. Some times ther just is no arguing.
This sounds like arcade talk. You know, when some random dude at the arcade comes to you and says something absurd about the game you're playing, like:
- Dood, do you know that Akuma is Ryu's father?
And there's some guys that actually believe in this shit.
Well yeah NFS is pure arcade nonsense but there is one that just might save himself the NFS Porsche Unleashed ... i liked that one it seemed at least a bit accurate .... except for the police cars and hey before that one i was playing viper racing and now i'm addicted to LFS
No pursuit mode in Porsche Unleashed. Some of the factory driver events had cop cars that would attemp to interfere with the players car during a long time limited event, but they couldn't actually stop or ticket a car.
5 of the 13 NFS games have pursuit modes, NFS3 - Hot Pursuit, NFS4 - High Stakes, NFS6 - Hot Pursuit 2, NFS9 - Most Manted, and NFS10 - Carbon.
I also doubt that even NFS fans think that NFS is realistic, although the canned drift mode in ProStreet looks fairly realistic. Regarding Porsche Unleashed, the top cars pulled 3 g's in turns without benefit of downforce (the game has downforce, but due to a physics flaw, it doesn't improve grip). In ProStreet, the top cars are pulling over 5 g's in turns. The reason most players like NFS is the pace, even if it's not realistic. The most extreme pace was the street-x mode in NFS8 - Undergound 2, which captured the feel of an indoor go-kart event. Example: n8sx.wmv
Not everyone is going to like a particular activity, regardless of the skill involved. Soccer is never going to be as popular in the USA as the USA's main sports, baseball, football, and basketball. It's a small minority that like racing games, and smaller still group that likes racing sims.
The people that like games, NFS or Burnout, like to escape from reality, where as the people who like "sims" such as LFS or IL2 like reality, however can't afford to peruse their hobby.
drift in prostreet is poor lol ... you dont realy control your car ... i drifted a supra in the last drift race and i need to pull the e-brake all the time to do some decent points ... but ... a rwd car drift whit ebrake and gaz in sametime ? strange
positive points for prostreet is : improved damage, and drag racing(free run ? no...) prostreet is the most boring game i never saw !
its like : race / earn money / buy some bullshit / race
Some people say this to me aswell. They say it hardly has any one online so i replied with 'its quality not quantity'. What I would advice you to do is persuade them to download LFS and prove to them that its fantastic. Also Some of them maybe impressed but the 'main caller' will say it's rubbish and won't take the fact its better. Then he'll feel like a right stuben D**k and shut up. Just say NFS - No Future, Stupid. Also tell them to go on - http://www.pcgamer.com/archives/2005/07/live_for_speed.html
Superb physics modeling and graphics; exceptional online play; savvy AI; great force feedback.
LOWS: No damage modeling; 12-car racing field limit; fictional cars and tracks.
BOTTOM LINE: The finest production-car racing simulator on the market today. http://www.pcgamer.com/images/pcg-logo-finalverdict.jpg
Multi-tier career mode; free 'net play; impressive stable of supercars; exquisite scenery.
LOWS: Unsophisticated driving and damage modeling; screwy save game feature in career mode.
BOTTOM LINE:One of the most complete arcade racers on the market.
NFS:PU was probably the best NFS of all time, It's where I learned to do 360º skids doing 100km/h, and a whole lot of other car control techniques and tricks. I got realy good at the car delivery missions, but corsica always pissed me off with the cone challenge. I got lost at least 5 times the first time I played that level, it has so many side roads.
Oddly enough, everything I learned in NFS:PU actualy works in LFS, like the 360º lane change (not something they teach you, more of an adaptation of it). I used it to avoid a crasher in the Blackwood back straight once, they had no idea what happend when I past them in reverse going nearly 150km/h in the XRT. and then put the car back in a straight line and raced like nothing happend. It was so hilarious seeing the Ilivetocrash: :), Ilivetocrash: >8O. (thats not the real name of the crasher)
I was a showoff when I first started playing, I did all kinds of stunts and tricks while driving around the track.
I should have had the replay, the guy came very close to me, but I reformated my computer since then, and I can't demonstrate it because my pedals are broken.