The online racing simulator
Lfs :( 180°
(51 posts, started )
aRF yeah

And if I buy MoMo ?
You'll have no problem with it, it turns 240 degrees. I had one before, it was fine
I'm really sorry that you bought a wheel that can't be used for LFS


Okay then I don't buy licence but Momo on ebay

Then licence later
Good luck then!
Toki, won't a wheel that turns 240 degrees only be marginally better than a wheel that turns 180? It's still not going to solve his problem. He needs a wheel that can match the degrees of rotation of the in-game car's wheel.
Quote from Technique :Toki, won't a wheel that turns 240 degrees only be marginally better than a wheel that turns 180? It's still not going to solve his problem. He needs a wheel that can match the degrees of rotation of the in-game car's wheel.

Oh really! You're right Then G25 or the new Porsche wheel is what he needs, but they cost a bomb
I have 180 degree logitech formula vibrator or something...

First it turns pretty much the same speed that in tah car but then the cars wheel starts to spin a lot.

Not a wheel i recommend to anyone but at least its better than any other controller but a better wheel.
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Quote from RAM0011 :

Okay then I don't buy licence but Momo on ebay

Then licence later

I managed to understand what you want, thanks to Technique.
So if you want your wheel to turn the same degrees as ingame, for example 900 or 720 degrees, then you need a G25 or Porsche wheel.
Yes thank's I will see

tonyonparas can you send me you config please why you have also me a 180 wheel

please
U have a problem that isn't really a problem and is imposibble to fix. The momo won't fix it, just make it less noticible.. Like a lot of ppl have said, the ingame steering wheel has a set number of degrees of rotation...it won't change...

If you are driving a car with 720º and ur wheel has 180º the car wheel will turn 4º for every 1º u turn your wheel. That's just how it is....

If you spend the money on a momo, your car wheel will turn 2.666º for every 1º u turn ur wheel.

There is nothing wrong with your wheel, and it IS set up correctly.

The only way to fix ur problem is to buy a G25 with 720º of rotation... But with the momo and your wheel the game has to compensate for the lost rotation...
G25 would be the best wheel maybe... but not the only solution.

You guys forgot about the DFP?
Yeah, DFP can be also a good choice, since it's way cheaper than the G25, and also 900 degree
Whats DFP ?? Price?? Thank !
Logitech Driving Force Pro Its about $100-130 US
Quote from RAM0011 :tonyonparas can you send me you config please why you have also me a 180 wheel

Just call me Tony
Lol

The DFP Have a very Good price !!!

It turn how many Degrees?

Is my english good ??? I'm Belgian
Ive got my G25 set to 240 Deg's, i bought it for the pedals not the 900 deg's, i think the main problem with the wheel you boaught is that it is combined axis for the pedals, any logitech (momo,dfp,g25) will solve this problem (not that you have got that far yet )

Sorry about my English, im english

Your engish is fine, practice by having a 10 forum page argument with tristan Say wheels are round or something

Simon
Quote from tonyonparas :I have 180 degree logitech formula vibrator or something...

First it turns pretty much the same speed that in tah car but then the cars wheel starts to spin a lot.

Not a wheel i recommend to anyone but at least its better than any other controller but a better wheel.

it´s not the wheel, but your controller settings in lfs. the "wheel turn compensation" on your screenshot is set to 1. that´s the second slider from the top, in your language called "Ohjauksen lineaarisuus".

if you set it to 0, the wheel ingame will turn with a constant speed while you do the same to your wheel. so, if you can turn max 90° into one direction and the ingame wheel can turn max 360 (=4x90), then the ingame wheel will always turn 4x your wheels turn.

if you leave wheel turn compensation at 1, then it does just what you said: the closer you are to the center, the slower the ingame wheel turns.
Quote from eimer_ :it´s not the wheel, but your controller settings in lfs. the "wheel turn compensation" on your screenshot is set to 1. that´s the second slider from the top, in your language called "Ohjauksen lineaarisuus".

if you set it to 0, the wheel ingame will turn with a constant speed while you do the same to your wheel. so, if you can turn max 90° into one direction and the ingame wheel can turn max 360 (=4x90), then the ingame wheel will always turn 4x your wheels turn.

if you leave wheel turn compensation at 1, then it does just what you said: the closer you are to the center, the slower the ingame wheel turns.

I know, but its easier to drive when it goes the same speed even for a while.
It makes it easier to keep it going straight.

And u don´t have to roll the wheel so much in the game, and if i have to then im in trouble,but i´ve started to learn use the wheel properly.
RAM, just remember that while a wheel that can turn over 720 degrees is more realistic, it's not necessarily easier to drive. For instance, it will be much harder to catch a spin... drive a rallyx track, etc.
Quote from FlintFredstone :Your engish is fine, practice by having a 10 forum page argument with tristan Say wheels are round or something

Love it! If I drank coffee (or tea), my monitor and keyboard would be covered in it right now.
Thank's for all you posts,

I have now understand

But Why my pedals just work in Button-mode,

It's not realystick

And I have watch Axe/FF my pedals don't work there

Thank's
Quote from Technique :Toki, won't a wheel that turns 240 degrees only be marginally better than a wheel that turns 180? It's still not going to solve his problem. He needs a wheel that can match the degrees of rotation of the in-game car's wheel.

His wheel actually turns 360 by the sounds of it.

Lfs :( 180°
(51 posts, started )
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