The online racing simulator
Bump & Jump InSim app gone mad
I've just been at BnJ host and was the first to come there. First, it set long labyrinth at BL3 and let me do 2 laps, then it disconnected and started changing track (maybe i lost connection, doesn't matter), then I entered it again, the track was AU1 and the new "boot" layout * XRG with 9(!!!) laps. Then another guy came and spectated as I raced to the finish. As soon as I finished, the system changed the race length, but then started changing the track again. It put the BL3, long labyrinth track. There were 3 of us at the host, but it didn't even let us finish: I leaded on the 2nd or 3rd lap when the 3rd guy left the host, and CTRA ended race and started changing the track AGAIN!!!

SamH, is it a new AI system that judges if a track is popular or not? Why does it change tracks that madly? Why not let me finish a race? Does it interrupt the race with few players on purpose?

Check the replays, it has happened just 15 minutes ago, then I came here to write the message.
#2 - SamH
I made a change to the X-System software and restarted it once. It probably got confused and upset when I did that. It usually takes a few minutes to settle down after a restart. There's no new AI for Bump & Jump
#3 - T!m0
on one or two layouts the first race after trackchange is always 9 laps and is then reduced to 3 in the following race. I guess, no race on B&J is meant to be 9 laps long, so this might be a bug.
#4 - SamH
Quote from T!m0 :on one or two layouts the first race after trackchange is always 9 laps and is then reduced to 3 in the following race. I guess, no race on B&J is meant to be 9 laps long, so this might be a bug.

If you could let me know which those layouts are, that could help in finding and resolving that issue. Cheers
#5 - T!m0
I think there are two layouts including "Parkway" in their name.. Do you have a list with the names of all layouts?
Quote from SamH :I made a change to the X-System software and restarted it once. It probably got confused and upset when I did that. It usually takes a few minutes to settle down after a restart. There's no new AI for Bump & Jump

Lol, you are talking like it`s a living thing, "it probally got confused and upseth" - haha
#7 - J@tko
Quote from T!m0 :I think there are two layouts including "Parkway" in their name.. Do you have a list with the names of all layouts?

It's the one that's really long, on Autocross. Goes harpin right, harpin left, loads of little chicanes, goes onto the extra Autocross bit at the side, then back on and long right back onto s/f

Quote from The Very End :Lol, you are talking like it`s a living thing, "it probally got confused and upseth" - haha

Of course - it's Sam's baby!

And I`m going to eat your babies! (arnold S. voice)
adopted baby maybe... *cough*
Quote from SamH :If you could let me know which those layouts are, that could help in finding and resolving that issue. Cheers

It is AU1 & XRT layout and AU1 & XRG.

BTW, had a ride at B&J yesterday @ BL3, the layout was the one with 3 intersection (right 135°, jump&intersection in the air, then intersection, right 200°, intersection, shared bidirectional straight, etc.) The major problem with this layout is T1. Maybe worth trying to make something similar, with mid-air intersection and a shared straight, but without such a narrow T1? Too many drivers are involved in collisions and lag-explosions there.

Update: here is my suggestion. The picture is very schematic, just to be understandable. The start place is the same, the red line. But everything else is moved, T1 is very simle and then there is no bottleneck in T2 after the jump.
Attached images
bnj 3intersections.jpg

FGED GREDG RDFGDR GSFDG