This post is a request to change the flipped car policy. I appreciate the hard work on the rally stage by the medical cars, but I don't think they should be used in the future.
In a 10 lap race, if you flip your car your race should be over. Finishing in last 2-3 laps down in the same as finishing last due to DNF. Due to LFS's bad crash physics, attempting to ram a flipped car can send that car (or the medical car) flying towards cars lapping the circuit. Also, it takes up too much time and too many laps (in such a short race) to attempt to get the car upright. Chances are the car will sustain even more damage from ramming making it undrivable anyway.
I'm not sure how all LFS leagues handle situations like this, but I just watched one of the recent replays from the IGTC series and I think they did a pretty good job handling this situation.
1) On lap 15, a car flipped in the last turn at blackwood. The flipped car did not chat when flipped.
2) The yellow flag was brought out and a message saying "Safety Car Deployed" was displayed
3) The pace car waited in a safe area by T1 for the leaders.
4) As the leaders approached, the pace car accelerated towards a safe speed
5) Although the pace car pulled out near the leaders some cars towards the back of the pack got caught up behind it and were allowed to pass.
6) The pace car maintained ~62mph and avoided using brakes at all costs. Pace car pushed in the clutch to maintain speed and coast down hills instead of braking. Braking was only used when necessary (such as T1).
7) When the pace car had lapped ~1/2 the circuit the flipped car was requested to spectate (the only chat message during this entire scenario).
8) Once the flipped car spectated, the pace car did one more lap around the circuit.
9) A red message was displayed reminding everyone that the safety car was in the next lap - and a reminder to hold a 2 car gap to avoid collisions which the drivers obeyed.
10) The pace car accelerated away towards the pits and the race leader set pace speed until the green flag was displayed. The leader held maintained the pace car speed of ~60mph.
In a 10 lap race, if you flip your car your race should be over. Finishing in last 2-3 laps down in the same as finishing last due to DNF. Due to LFS's bad crash physics, attempting to ram a flipped car can send that car (or the medical car) flying towards cars lapping the circuit. Also, it takes up too much time and too many laps (in such a short race) to attempt to get the car upright. Chances are the car will sustain even more damage from ramming making it undrivable anyway.
I'm not sure how all LFS leagues handle situations like this, but I just watched one of the recent replays from the IGTC series and I think they did a pretty good job handling this situation.
1) On lap 15, a car flipped in the last turn at blackwood. The flipped car did not chat when flipped.
2) The yellow flag was brought out and a message saying "Safety Car Deployed" was displayed
3) The pace car waited in a safe area by T1 for the leaders.
4) As the leaders approached, the pace car accelerated towards a safe speed
5) Although the pace car pulled out near the leaders some cars towards the back of the pack got caught up behind it and were allowed to pass.
6) The pace car maintained ~62mph and avoided using brakes at all costs. Pace car pushed in the clutch to maintain speed and coast down hills instead of braking. Braking was only used when necessary (such as T1).
7) When the pace car had lapped ~1/2 the circuit the flipped car was requested to spectate (the only chat message during this entire scenario).
8) Once the flipped car spectated, the pace car did one more lap around the circuit.
9) A red message was displayed reminding everyone that the safety car was in the next lap - and a reminder to hold a 2 car gap to avoid collisions which the drivers obeyed.
10) The pace car accelerated away towards the pits and the race leader set pace speed until the green flag was displayed. The leader held maintained the pace car speed of ~60mph.