Does anyone have an idea why I get render errors on the sun visor of the XF GTR when using Rio/3DS Max 6?
I have set everything up as per the 3D Rendering Tutorial video and found that black spots/errors were appearing at render time only after applying the Brazil Basic material to the windscreen. The lights seem to render fine, it's just where the sun visor is at the top of the windscreen that has problems... could it be to do with semi-opacity in the texture's alpha channel maybe?
Thanks in advance.
I have set everything up as per the 3D Rendering Tutorial video and found that black spots/errors were appearing at render time only after applying the Brazil Basic material to the windscreen. The lights seem to render fine, it's just where the sun visor is at the top of the windscreen that has problems... could it be to do with semi-opacity in the texture's alpha channel maybe?
Thanks in advance.