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Render Errors on Sun Visor?
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Render Errors on Sun Visor?
Does anyone have an idea why I get render errors on the sun visor of the XF GTR when using Rio/3DS Max 6?

I have set everything up as per the 3D Rendering Tutorial video and found that black spots/errors were appearing at render time only after applying the Brazil Basic material to the windscreen. The lights seem to render fine, it's just where the sun visor is at the top of the windscreen that has problems... could it be to do with semi-opacity in the texture's alpha channel maybe?

Thanks in advance.
The CMX files have two visor decals - one for the outside and one for the inside. But you only want one, as they clash and cause render problems. So carefully select each polygon of the decal (once), and delete them. You should still see a complete decal - if not, undo and try again.


I have a sneaky suspicion that you need to do this from INSIDE the car. But it was so long ago that I did this I can't really remember. But I'd try that first.

Hope this helps!
Ah, of course, I should have guessed that... spot on Tristan
Thanks, worked perfectly!

Render Errors on Sun Visor?
(3 posts, started )
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