Actually, I was just pointing out, in the context of MAME emulations which was brought up, that your whole argument (as in the statement you made, not as in "argument, to discuss conflicting points of view") is based on ad hoc rationalisation.
My second statement was indeed a bait, merely there in anticipation of your lack of understanding what was being said to you, which you've just proved was the case.
And thus my 5 minutes of arguing are up, you'll have to pay another 10 pounds at the reception if you desire any further arguing.
Haha, now I just know you're flamebaiting. It's like being back in the early nineties when Nintendo and Sega were duking it out amongst the rabid fans, and arcade machines actually were the powerful and esoteric pieces of hardware you try to make them out to be. Good one.
adultrated, I did look into Race Drivin' and it does have a lot of firsts for racing simulators.
1st 3d polygon driving sim
1st game to use FF wheel
It also had a clutch and shifter.
The person responsible for the car modeling is supposedly one of the best in the world
The game holds 3 simulator related patents
That said, I found this quote on the same site:
"Despite claiming to be a real driving simulator, there were a lot of discrepancies between the game's software physics and the car physics on screen. However, the cockpit physics were considered very accurate at the time."
p.s. I might be a troll too. My join date says March 04 but I just bought an S2 license and became active again around christmas/new years I actually started in 02 when the forums were at race sim central so I have no idea where the march 04 date is from..
Your old arcade box has NOWHERE NEAR the power of your basic modern pc. Emulation requires putting an extra layer of calls to every single thing the original software does. The quality of performance of this is heavily dependent on how well the emulator was made in the first place, and you lose MASSIVE quantities of power attempting to emulate extremely non-standard hardware (think multiples of 10 etc., why you still don't have viable ps2 emulators). Comparing performance between native and emulated platforms is complete apples and oranges. Now, if this arcade game was programmed natively for the pc, a modern computer would just laugh at it.
What you're telling us right now, is that big corporations would've been better off buying this arcade box than a massive super computer of the time (computer farm even). I don't think the corporations thought of it this way.
/Edit - Interesting that Doug Milliken helped them with the physics, my book on racing vehicle dynamics was written by him and his brother. But, still, even with his help they're only implementing the same style of physics that LFS uses, but with much lower speed/accuracy.
Most realistic racing simulator ?
NFS owns LFS in this department. NFS is an actual disk in a realistic plastic box on my actual shelf! IT'S REAL, you can't get much more REAL! LFS on the other hand is just a bunch of electrical signals - sure, I could make up some packaging for it, but its still not the same.
Arcade games like WEC Le Mans rule though - with them, you get to sit in a seat in a thing that looks a damn sight more like a race car than my cheapo office chair does.... and WEC Le Mans spins around when you crash - so its way more realistic (assuming you don't have some fancy pants hardware rig - in which case you're cheatin' anyway). And of course these old machines have custom hardware for simulation - no general purpose PC crap with just some 'code', you get actual REAL chips! - there's an extra level of concrete reality of simulator for you !