setting a wrong IP address in multiplayer mode (host) leads to the known error message "bind failed", of course.
What I wonder is why this also applies to the insim port? So if there is a wrong IP address setting, LFS is not able to initialize the insim port too.
Maybe it is not really a bug but more a kind of GUI design decision to devide the setting into 2 settings, because insim and host are 2 different servers running in LFS and not related to each other.
What I wonder is why this also applies to the insim port? So if there is a wrong IP address setting, LFS is not able to initialize the insim port too.
Maybe it is not really a bug but more a kind of GUI design decision to devide the setting into 2 settings, because insim and host are 2 different servers running in LFS and not related to each other.