Okay so maybe it's been said before. If so, kindly either fill me in on the situation or provide a link. Don't be a forum nazi, posting here is not a competition. (end rant)
Off-line racing is very important for learning tracks. And AI is important for learning tracks in traffic.
Wreckers
The bastards are always ramming me. If the car in front is slow the AI seem to attempt to just barge through them with little regard for anything except keeping themselves on the racing line! They don't ever seem to try and safe and legal over-taking manoeuvre. Even in the pits if you're driving a bit slowly they just try and ram through you!
Maybe this is difficult to program, I don't know. It couldn't be too difficult write an algorithm that determines who has priority on the racing line and for the AI to back off if it's the player (or another AI car). Ideally, different AI driver could have an aggressiveness setting (with it optionally "random").
Too consistent
I also notice that if I do qualifying with a bunch of AI, half the time they all run the exact same qualifying time, or within a hundredth of a second from each other! This also makes the racing very boring. Just a line of cars snaking around the racing line at exactly the same speed the whole race!
LFS is a truly stunning simulation as it stands, but it won't be properly complete until this is fixed.
Off-line racing is very important for learning tracks. And AI is important for learning tracks in traffic.
Wreckers
The bastards are always ramming me. If the car in front is slow the AI seem to attempt to just barge through them with little regard for anything except keeping themselves on the racing line! They don't ever seem to try and safe and legal over-taking manoeuvre. Even in the pits if you're driving a bit slowly they just try and ram through you!
Maybe this is difficult to program, I don't know. It couldn't be too difficult write an algorithm that determines who has priority on the racing line and for the AI to back off if it's the player (or another AI car). Ideally, different AI driver could have an aggressiveness setting (with it optionally "random").
Too consistent
I also notice that if I do qualifying with a bunch of AI, half the time they all run the exact same qualifying time, or within a hundredth of a second from each other! This also makes the racing very boring. Just a line of cars snaking around the racing line at exactly the same speed the whole race!
LFS is a truly stunning simulation as it stands, but it won't be properly complete until this is fixed.