Looks like iRacing is 3 to 6 months away from release. If the hype can be belived, it should be the best racing sim, most realistic, good net code, good graphics, ..., but it will also be the most expensive one. I figure that 3 years of play will cost over $500 (USA). Minimum cost is $13 per month and the average is stated to be $15 or more per month, plus one time costs for component upgrades like cars and tracks.
I wonder what the trade off is between realism and price for the average race simmer? Then again, iRacing is claiming it will bring in some club level racers (apparently they have more discretionary money than the average simmer), although I recall that with GPL, that most real racers wouldn't play any game, claiming that without the real world forces, that all racing sims are just games, and on the other hand, the cars in GPL ended up being harder to drive than the real F1 cars of 1967 (then again, the real cars had real feedback), so a lot of race simmers didn't like GPL either (it didn't sell as well as expected, although the later NR2003 did sell well).
update - sorry for posting in wrong section - I thought I was in off topic section when I posted.
I wonder what the trade off is between realism and price for the average race simmer? Then again, iRacing is claiming it will bring in some club level racers (apparently they have more discretionary money than the average simmer), although I recall that with GPL, that most real racers wouldn't play any game, claiming that without the real world forces, that all racing sims are just games, and on the other hand, the cars in GPL ended up being harder to drive than the real F1 cars of 1967 (then again, the real cars had real feedback), so a lot of race simmers didn't like GPL either (it didn't sell as well as expected, although the later NR2003 did sell well).
update - sorry for posting in wrong section - I thought I was in off topic section when I posted.