The whole thing looks good excep tmaybe for the smoke on front tires. I rarely seen a 4WD XRT so unless you locked the wheels there's no reason for having smoke there.
Well, my first skin and my first render, its based on the new Peugeot 207 S2000 Lion and the Peugeot RC, i need to work on it, it was just fun to play around
There are some black patches on the body. I've already removed ones by sharping some edges, but how did the 3dsmax gurus to remove them completely? By adding some polys on "too-sharp" smooth edges?
but i didn't unserstand the issue about black patches.Why are they there? They should not be there on the original model. And what do you mean by "sharping edges"? removing polygons?
Don't know how this is controlled in blender, but in 3DS, it's just a case of selecting 1 (or more) of 32 buttons.
The problem is that the groups don't get exported 100% from CMX->* and it ultimately tries to smooth some areas that shouldn't be due to certain angles.
If blender doesn't have smoothing groups, you'll need to select certain polys and detach them as elements to create a sharp edge and to break the smoothing. The XR* cars in particular suffer from a lot of this. Also gets monotonous fixing it over all cars, but worth it in the long run
I think Ian is quite right, I do think it is smoothing groups too.
If working in 3ds max, I will detach the doors to the body as seperate objects, so the car body's smoothing group will not affect the door's smoothing groups. Then auto smooth the door's smoothing group with a default of 45 degree.