The online racing simulator
Test Patch Y13 - East Asian Support
(119 posts, closed, started )
Test Patch Y13 - East Asian Support
WARNING : THIS IS A TEST

Hello Racers.

Here is a new fully compatible test patch Y13.

It contains Chinese, Japanese and Korean Translations.
Various fixes including a South City hot lapping issue.
Anisotropic filtering is now supported.
Please read the list of changes below.


Changes in TEST PATCH Y13 :

Added support for anisotropic filtering in Game Options
Improved control of mip bias : 4 sliders in Game Options
Improved filter (16 bit / 32 bit / all) in Screen Options
Path edges in track selection screen now appear smooth
Improved lesson description blocks width and spacing
FIX : Multiplayer in-game text often appeared blurred
FIX : Unnecessary message "Could not get input context"
FIX : Double byte AI number plates in overtaking lesson

Known issues :

Russian and Slovenian flags appear to be radioactive
Dedicated host does not display double byte characters
Name of active Chinese input method is not shown in Vista


Changes from Y to Y12 :

Double byte character support :

Included Chinese, Japanese and Korean translations
Selectable fonts for these languages in Game Options
Input method editor support including candidate lists
IME automatically switched on and off in text entry dialog
Input language is shown when editing text (white if IME active)
Name of active Chinese input method is shown (but not in Vista)

Interface :

Faster text drawing system improves frame rate
Separate text entry field for AI number plates
Welcome screen now has three columns of languages
Added flags beside names of translations in Game Options
Czech / Japanese / Simplified Chinese lesson translations
Network debug messages are no longer sent in InSim packets
Text input box is now drawn above user messages so easier to type
Line breaks in help text and lesson text now depend on actual width
New game setup screen info message "X removed Y from the start grid"
FIX : Low ASCII characters can no longer be read from text files
FIX : Corrupted text in top left corner after changing language
FIX : Corrupted "finished" at top right after changing language

Multiplayer :

New command /ndebug=no/yes to switch off/on network debug
Dedicated host and network debug show connecting guest IP
FIX : Rapid /ai NAME command resulted in AI with same name
FIX : Rapid /ai command could exceed number of cars allowed
FIX : Joining a host with same name AI resulted in Join OOS
FIX : Skin name buffer overflow exploit

Fixes :

FIX : Replay could open reversed configuration in DEMO
FIX : Wall riding was possible on soft walls at South City
FIX : Could select invalid configuration and weather in cfg.txt
FIX : Admin could crash dedicated host by mistake with some commands


DOWNLOAD :

PATCH Y13 (Version Y must already be installed) :
www.liveforspeed.net/file_lfs. ... me=LFS_PATCH_Y_TO_Y13.exe (1.5 MB)

DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_Y13.zip


KNOWN ISSUES :

Russian and Slovenian flags appear to be radioactive
Dedicated host does not display double byte characters
Name of active Chinese input method is not shown in Vista
In game text can sometimes appear blurred (not reproducable)


Windows XP : East Asian Language Support / Font Installation

LFS does not support double byte characters with Windows 98 / ME. Windows XP and Vista should work well but you may need to install fonts.

If you have Windows XP and currently cannot see the East Asian translations, here's how to set up your computer so it works.
See the attachment - in Control Panel click on "Regional and Language Options" then under the "Languages" tab select "Install files for East Asian Languages".
Windows will probably ask you to get your XP CD and the fonts will be installed from it.

This is important even if you do not use Chinese, Japanese or Korean translations so you can see East Asian text and player names correctly when you are online.
Lovely fiddeling with more gfx settings :P
Well done
Very nice, no more shimmering, even without clamp. Though right now the AF setting does nothing, but that might be because of my drivers - I'll try some more.
Nice
i have a question

Will be the untranslated texts translated at the end of Y patch (patch Z) or we can translate them now and you will update them in next test patch?
The official translators will translate them using the online system when I send an email. Then the missing text will be included in the next test patch.

Do let me know if there are any problems / anything unclear with the new text on the Graphics Options screen or the new help text entries. I'll wait a little before sending the email alert, just to make sure the text is ok before they start translating it.
just a quick one: in the help text for "car & helmet skins" when you read "This allows quck loading..."
Thanks, in fact I already corrected that and re-uploaded the patch.
Okay, I can't get the AF setting to do anything, but I can force it with the driver anyway (and yes, I made sure both global and LFS-profile AF settings were set to "Application Controlled").
When I am on a track (having 8x texture filtering/AF and all mip bias to 0.0) and then I minimize LFS and maximize it, mip bias seems to be set on low value (when you have look at the track) but in graphics options it looks all the same.

Compare those two pictures:
Before minimizing
http://img291.imageshack.us/img291/7457/45589566tk8.jpg
minimized and then maximized LFS
http://img511.imageshack.us/img511/933/13803683xl2.jpg

And when i change Mip Bias value, it doesnt take effect instantly.

edit: oh sorry IT WORKS NOW FINE
#11 - dev
Very nice work Scawen, really it is But a few more graphical options would be very nice I like tweaking stuff :P
Beautiful Scawen, from what I can see over remote desktop, it looks a lot better than before. Will give it a proper go at home, but looks like an improvement still
Quote from AndroidXP :Okay, I can't get the AF setting to do anything, but I can force it with the driver anyway (and yes, I made sure both global and LFS-profile AF settings were set to "Application Controlled").

Well that is strange, it definitely works on my ATI Radeon 9800. Which card do you have?

Quote from Flame CZE :When I am on a track (having 8x texture filtering/AF and all mip bias to 0.0) and then I minimize LFS and maximize it, mip bias seems to be set on low value (when you have look at the track) but in graphics options it looks all the same.

Compare those two pictures:
Before minimizing
http://img291.imageshack.us/img291/7457/45589566tk8.jpg
minimized and then maximized LFS
http://img511.imageshack.us/img511/933/13803683xl2.jpg

And when i change Mip Bias value, it doesnt take effect instantly.

edit: oh sorry IT WORKS NOW FINE

Are you sure it's all ok now? Please keep an eye on that in case you find a way to reproduce that again...
Quote from Scawen :
Are you sure it's all ok now? Please keep an eye on that in case you find a way to reproduce that again...

Sorry my fault, it works now
A Nvidia 6600 GT, ForceWare 94.24 (so no customized drivers that automatically force certain settings "to improve quality", also finally a set of drivers where the profile management seems to work without screwing everything up all the time). It really might just be my system; the ingame AA/AF settings doing nothing is not exactly something new for me.
Quote from Scawen : Known issues :

Russian and Slovenian flags appear to be radioactive

That made me smile
Thanks!
Quote from AndroidXP :Okay, I can't get the AF setting to do anything, but I can force it with the driver anyway (and yes, I made sure both global and LFS-profile AF settings were set to "Application Controlled").

I got the same problem, changing the new AF settings appears to have no effect at all. I'm using a Nvidia GPU with the latest driver (169.21).
Oh no I still have a problem with mipmapping. So I have set all mipmap bias to 0.0 and texture filtering 16x. But when i minimize LFS (alt+tab) and then maximize it, mipmapping seems to be not applied correctly. Watch the video below (in the video you can see a short pause witch a black screen - its between minimizing and maximizing LFS, Fraps can't capture Windows, only games). I hope you understand me.

http://www.vt-devils.com/Film.zip
Nice patch , can Anti Aliasing feature be implemented too?
Quote from Andrei221 :Nice patch , can Anti Aliasing feature be implemented too?

ooooh that would be :banana_ra
GO GO GO AA!
the aniso doesnt work on my 78gt either
in fact switching from "none" to anything other than trilinear (1x) keep the filtering set to bilinear
Scawen i get error when i extract.
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Test Patch Y13 - East Asian Support
(119 posts, closed, started )
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