It's possible to create the XRT more capabile with adding wider rear tires. But thats not the issue. The issue is the FXO exiting corners much better than the XRT and RB4. The XRT and RB4 are already fairly close to each other unless you get into a low a traction enviorment. I don't see a need to change their attributes, your just creating more work for yourself.
Jamexing: No they are not Full Blown racecars but you don't have to be a racecar to recieve restrictions like this. SCCA has pages of information for the local weekend track-day'er of what he can and cannot do to his/her car to meet certian division requirements.
There's always the VERY easy way (weigh down the FXO enough to slow it down) or there's always the more optimal solution (make other cars as fast as they should be for RL cars with their power to weight ratios). If we improve the others JUST enough to compete well with the FXO, there's no danger of the TBO class being faster than it should be. ATM, TBO cars aren't exactly the most popular, and to slow the whole field down anymore would only discourage their use. Improving the other 2 cars until they perform as they should is more difficult than just slowing the whole class down, but doing things the better or best way never is.
Since some fundamental issues with turbo engines and aero aren't quite copmlete, I agree that slowing the FXO down is the best band aid solution for now. I'm just trying to be realistic. In the long run though, slight upgrades to RB4 and maybe XR GTT tires would be required if the TBO is to be as much fun as it could be. We don't even need FXO sized tires for the other 2 cars to closley match the FXO's performance.
For instance, our developers could simply cheat on the physics and use numerical tables like some other sims, but it's not the BEST way. The sheer insistance of our developers to properly model car handling with proper mathematical based models is one reason I purchased LFS2: the pursuit of the ultimate PC car racing/driving simulation possible on a PC.
I totally agree I got owned in the rb4 the other day in a server full of FXOs. I'm not sure what could be done except to lower the power of the FXO. I was driving my mother's lexus ES300 the other day, which is a comparable car and they have about the same power, but FXO has much more torque. but I don't claim to know too much about it.
Somebody has sig quoted Scawen as saying "I have never supported putting diesels in LFS"...please come along so I can make a post which includes a flaming banana
Of course it's coded. Just input a diesely torque curve and there you go. But I hope one isn't put in LFS. Let real life suffer the marketting drive that are diesel racing cars, and let LFS stick with proper racing fuel - gasoline
Its not a frigging diesel. Just because it has more torque than HP does'nt mean its a diesel, and neither does the torque band. It just has bad turbo lag.
The highest RPM it can gain is 7500RPM, which is alot imo, seing as most (standard) cars of that type (lets say astra coupe turbo) goes to about 6500-7000RPM or less.
Replace the engine of a tractor with samed size petrol engine designed for torgue at low rpm. You will be amazed how simular the performance will be.
But diesel-engines are cheaper to run (better fuel economy and fuel is cheaper) and diesel fuel is saver to use, because diesel-engines and fuel tanks are less likely to catch fire due to accidents or failures of the engine.
Overal, petrol is better in all areas if you only care about performance. But diesel has other advantages.