i donno how though, is it some sort of cylinder tool? if it is where can i find that tool?
edit: found the cylinder, now just have to make it hollow
edit 2: i did it, i just selected the polys around the edge of the exhaust, stretched and moved them, then moved the polys underneth.
it looks pretty good for my first scene, i even have hood pins!
its just a small 1 for now to save time.
comments and suggestions if you dont mind, keeping in mind it is a first dont go to hard on me.
and a very big thanks to beefy for walking me through it.
Thanks Michael
Edit 3: i fixed the white stuff around the lights, then when i did a render with a grey background, i got the white bit above? after than line its all white? any ideas?
Thanks Michael
Due to a white background (set in the Environment settings) and a grey ground plane.. a horizon will always be created at some point unless you position the camera higher and angle it more towards the gorund so that you don' t see the background area any more.
Might be some useful stuff here too for some ideas
hey, thanks ian so if i change to other box to the same colour it should be ok? the other being the white box below what is now the grey box in luma settings in redering settings i assume?
The same thing about Environment was in one rendering tutorial. There was tactic's like i use after i read that tutorial, there was said :
First render your car with ground plane what you just set.
When it's rendered, pick a color right before plane ends (you can see RGB parameters by holding mouse's right click), than remember color parameters ( like R : 166, G : 166, B : 166) and set the same color at the environment color settings, and now you should get nice scene.
If you dont get something i will give you link to that tutorial.
The above method is one way.. alternatively, have a peek at the 'studio floor' thread on dSRC forums I linked to previously. It's initially for VRay, but the modelling side of things is the same irrespective of the renderer so you can just apply brazil materials to it instead
I find this method works better and produces a generally smoother transition between the vertical and horizontal areas of the scene and you don't have to worry so much about camera angles.
thanks Ian, but i got it this afternoon, this isnt using the background thing ure talking about, but have a look anyway
and now im going to bed! school tomorow -.-
Ive been working on some tyres to replace the low poly ones from mw for half an hour threr not perfect and not done but ill update them soon but if any one want em ill upload they have rims on them already ill put different rims maby tommaro probly some J0_JA`s heres the pic http://i130.photobucket.com/albums/p257/navarro967/tyre1.jpg
Opening the Bonnet is piss easy to do, just find a tutorial on polygon modeling and then you should have the knowledge to open it your self, or any other part of the cars.
It's best to find out this stuff on your own, then you'll feel like you've accomplished something. Even the tut on wiki shows you what you need to be able to do a simple task like opening the bonnet or doors.
Dude, you already need to read 5 min basic tutorials and you will do it by yourself.
Just select hood by polygons and transform how you want it, dude.
Read tutorials, not always stealing and downloading is the best way really.