Oh, btw if you want a good NASCAR game that isn't NR2004, NASCAR 08 is very good if you play with a pad. Haven't tried it with a wheel but the physics seem right (there are some dodgy rolls but tyres and contact physics are good).
True. But then again, in NASCAR only 9% of the tire actually has contact with the ground on straightaways. It's something many "stock car" developers overlook and it drastically effects the way the car handles.
Open wheel tires are also different than stock car tires
That's mostly nonsense. The only thing I can imagine has been changed is a few of the rules (although rF can do oval racing properly if you fiddle anyway). Other than that it'll just be a standard rF mod. All the talk about different tires and physics will simply be different (no doubt badly botched to give the 'real' result based off the data they've been given) tire curves. As for the contact area, that's just simple suspension geometry that rF can do, I also highly doubt the contact area is 9% on straights unless the tires are ridiculously over inflated.
rF already has a lot of aerodynamic variables that no-one has ever used properly that with a bit of fiddling can probably be made to produce the effects wanted. This will be nothing more than a straight rF mod in the physics department, although just like GTR, GTL and RACE they'll try and tell you differently. I can guarantee there'll soon be a torrent to a perfectly working rF conversion.
What it says is "We did make rFactor mod with data we think is realistic and put price tag on it".
Code = .ini files that specify cars, you can edit them with notepad, you can gather data which you translate to units used in them and there you get just same result, there is no black magic even most of these companies try to tell you otherwise.
Of course that alone does not make mod (sorry, product) crap, also if it would be some proper streetcars I would consider paying as it is load of work to build simple mod, however I won't pay from mod that is not what I like and certainly not going to pay for some who claims that there would be black magic and dwarfs used in it.
It's not over inflated it's highly angled. So on the turns 100% of the tires would grip the ground.
I also got another response:
I see what everyone's saying about how vague some of the responces are and how it could be just a really good mod. But I played the game at a friend's house and I personally was pleasently pleased so far. I still didn't play the game enough to give a valid opinion though
That's generally means nothing. It's very easy to impress people who aren't used to sim racing with anything shiny vaguely realistic (even GT manages it). GTR2 extensively used the 'but it impressed a real driver (who also happens to be own SimBin)' in advertising regardless of the fact it had massive flaws in the tire curves (that were rectified by community members in days). The only case I'm aware of any potential genuine usefulness out of sim racing was Dale Earnhardt Jrs use of N2003 to try new lines, long after it came out.