The online racing simulator
Simple sound
(24 posts, started )
Simple sound
I dont - maybe it was suggested, prolly even by me , that for now cars are audible from quite short distances. I dont know what the purpose is but normally you can here cars almost round the track. And I must admit I love distant car sound in RBR - this is a simple trick but it sounds fabulous - as sound is reflected of the forest or mountain. The sound could be limited to exhaust sound only, no additional sounds (just from revs), muffled and given lot of reverb, echoed in fact.
Quote from AndRand :I dont - maybe it was suggested, prolly even by me , that for now cars are audible from quite short distances. I dont know what the purpose is but normally you can here cars almost round the track. And I must admit I love distant car sound in RBR - this is a simple trick but it sounds fabulous - as sound is reflected of the forest or mountain. The sound could be limited to exhaust sound only, no additional sounds (just from revs), muffled and given lot of reverb, echoed in fact.

???
If I understood your point correctly, you mean that you can hear distant cars, even you are inside a car, your engine is running (on high revs), tyres are making noise (because of high speeds), you are wearing a helmet (and probably ear's (plugs) and/or peltor's(tm) ) and so on.
Agreed. Sounds need to be worked on... quite a bit.
Quote from Gekkibi :???
If I understood your point correctly, you mean that you can hear distant cars, even you are inside a car, your engine is running (on high revs), tyres are making noise (because of high speeds), you are wearing a helmet (and probably ear's (plugs) and/or peltor's(tm) ) and so on.

no
I watch it a lot also, from outside - btw earplugs limit low frequencies mostly - they give noise impression mostly as you perceive them louder.

And it does not mean a lot of improvement - just on contrary
Quote from AndRand :no
I watch it a lot also, from outside - btw earplugs limit low frequencies mostly - they give noise impression mostly as you perceive them louder.

And it does not mean a lot of improvement - just on contrary

I use plugs that looks just like x-mas tree. They softens equally all frequency bands. And cheap ones limits higher frequencies, not lower ones (For same reason you can hear a bass from music to next room, but can't hear hi-hat).

You watch it outside? You mean that if you are using external views, you can hear it more clearly? Then, +1. However, if you meaned cockpitview, then -1^(n+1)
+1

Racing cars do a lot of noise.
You can ear them in real life before you see them. In citadine tracks its even louder because echo. In my town we have citadine track and you can ear the cars getting of the green light one km away
+1 I would like XRT to have more realistic sound on 7000 rpm
#8 - Tisza
I don't think that you shold hear all cars on track, cause that would be very very annoying... you should only hear them from more distance than you hear them now.
+1 maybe the ideal would be adding some slidebar where one can decrease or increase the volume/maximum distance of other cars' sounds.
Hello, and welcome to Gekkibi's "Try-this-at-home" scientific TV-show!

Hello everybody!
<Hello, doctor Gek>
Today, we test what it feels to be in a racing car. First part before commercials tells you something what the racers would hear in their car.
- First, ask your parents to take you for a spin to motorways.
- Second, take notes how many cars can you hear and what is the distance to those cars. You will get surprised.

Final question before commercials: Do you still want that you can hear other cars from miles away?

Thank you, come again!
Gekkibi, the difference between a motorway and a race track is that cars on the motorway aren't accelerating at full power.
Gekkibi - go to see some RallyCross event, there is plenty of it in Finland I think, much more than in Poland - I can say one thing for sure - I heard every car on such relative small track wherever it was, and wherever I was.
Quote from AndRand :Gekkibi - go to see some RallyCross event, there is plenty of it in Finland I think, much more than in Poland - I can say one thing for sure - I heard every car on such relative small track wherever it was, and wherever I was.

Yes, you can hear them if you are not inside of car. But have you ever been inside of rallycross car during races? You just can't hear other cars.
inside car? not during the race - but standing in pits, waiting for race or for tow-truck
I wanna hear the UF1 in the pits when it goes on the long straight at Blackwood!
Quote from Töki (HUN) :I wanna hear the UF1 in the pits when it goes on the long straight at Blackwood!

Yes, or even XRT to other side of SO4... I have sleeping problems because taxi-drivers are driving on the other side of city during nights..!
Quote from Gekkibi :Yes, or even XRT to other side of SO4... I have sleeping problems because taxi-drivers are driving on the other side of city during nights..!

I'm not certain if you are being sarcastic, but I'm fairly certain you'd be able to hear an F1 car MUCH farther away than you currently do on that track... or any track. I'd love for the sound to echo around the buildings.
Quote from Stang70Fastback :I'm not certain if you are being sarcastic, but I'm fairly certain you'd be able to hear an F1 car MUCH farther away than you currently do on that track... or any track. I'd love for the sound to echo around the buildings.

+1 in the case of formula / gtr cars, but what about normal street cars? Nope, can't hear them from miles away... Not even one block away.
+1 for "advanced" sounds when you spec outside of car.
-1 for "advanced" sounds when you are inside of car. You just can't hear anything other than your own car's noise, whatever the others are trying to tell you (...Have they ever been on a car..?)

And no, no sarcasm included.
Quote from Gekkibi :but what about normal street cars? Nope, can't hear them from miles away... Not even one block away.

Well you have to remember that you don't usually hear normal street cars driving at full throttle and revving to 6000+ RPM. That is usually a bit louder. Not to mention that the road cars in LFS would likely be cars that would have a couple small tweaks made to them, which would probably include a high flow-rate exhaust which would surely be a bit louder than pure stock...
Quote from Stang70Fastback :Well you have to remember that you don't usually hear normal street cars driving at full throttle and revving to 6000+ RPM. That is usually a bit louder. Not to mention that the road cars in LFS would likely be cars that would have a couple small tweaks made to them, which would probably include a high flow-rate exhaust which would surely be a bit louder than pure stock...

A lot of tracks have very strict regulations about how loud a car is allowed to be. The performance of the road cars in lfs do not require special exhausts. So I assume they are quiet irl too.
Quote from Bluebird B B :A lot of tracks have very strict regulations about how loud a car is allowed to be. The performance of the road cars in lfs do not require special exhausts. So I assume they are quiet irl too.

Valid point. All I'm saying is that the kind of people who take their cars to track days are the kind of people who are likely to do things like install an aftermarket air intake and upgraded exhaust... things like that. So odds are some of the cars would be a tiny bit louder than stock.
I think it's fair to say that inside a car, when you're driving at full throttle, it's bloody difficult to hear anything else. You could argue that a road car isn't that loud, but - hang on a minute - it's also full of sound deadening. As a general rule, the louder a car is, the less soundproofing it's going to have, right? So, as the soundproofing level allows more noises in, the engine drowns more out when you're at full tilt.

Driving a Lotus Exige - yeah, I know having the engine right behind your head and barely soundproofed at all doesn't make this the best example in the world - on track, and passing within five yards of another Exige at 8,000rpm and full throttle, I couldn't hear the other car at all. All I could hear was wind, tyres and engine from my own car.

To turn it to LFS, I was sitting at the side of the track, in car with engine running, at Aston - and I heard an AI BF1 moving on a part of the track that was some considerable distance away, not approaching me or anything - just on a part of track that happened to be near to mine, and I could hear it. It's not that bad. However, yes, you can hear cars like that from a serious distance: camping roughly half a mile from the nearest point of the circuit at Le Mans last year, I could pick out and identify individual cars testing on track. You can hear them from a very long way away.

It's not just race cars either - I live fairly near a fast bypass that's not used often, so in the middle of the night it's not at all uncommon for me to lying in bed and listening to someone with a V12 opening the pipes on a road that's over a mile away. And I can still hear them, clearly enough to count the gears, when they're at least two or even three miles from where I am. In a house.

Standing trackside at something like the MotoGP, the bikes are so massively loud you can feel your drink vibrating, and the same goes for LM GT1-class and LM P1-class petrol cars. Back to LFS, if you just sit at the pit wall in shift-U mode, you can't hear things anywhere near as much as you would in real life - but this could be entirely deliberate. It would be pretty annoying after a while if you could hear every car all the time, not to mention the extra processing power used in making the sounds.

Sam
hm, I fully agree with opinions about incar sound (to clarify, I prefer not to have sound as muffled by helmet and earplugs - I dont wear them home ) - and my prop was not about.

But LFS is not only incar view but it also has external view. I wouldnt be comparing silent night situation when you heard very distant noise. But you admit that in case of sportcars the roar is intense you can feel it in your guts. So it would be heard from far distance.

Frankly speaking I dont know how simplistic is the physic model of car currently out of sight (or as I observe some specific distance - or maybe that applies to objects only well, I dont know :shrug. Beacuse the simple sound wuold consider only revs to process, there would be no additional sounds added, it will engage sound card 3d effects - echo and reverb

I dont think that hum would be annoying - it will add track atmosphere

but...yep, prolly CPU processed effects are heavy resource consuming
Yeah, you can wear earplugs to protect your ears if you like, but you won't miss out on the force of machines like that passing you

I don't mind having sound muffled by a helmet when I'm on track, to be honest but as for LFS I think we can remove that factor for our ears - but remember that the sound we're getting from in-car would have had helmet blocking counted in, as the driver we are playing is wearing a helmet.

I do quite agree with what's said in your post, I was just going over reasons as to why I think it hasn't been done. I'd love to hear all the cars echoing around all over the place, but not if I got a headache or 10FPS as a result

It'd be interesting to see a percentage effect that this sort of sound increase would have on game performance, though, to see how feasible it is to have a lot more sounds going on.

Sam

Simple sound
(24 posts, started )
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