The online racing simulator
Ghostmode in hotlap
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(30 posts, started )
Ghostmode in hotlap
Ghostmode I mean, the dowloaded (fastest) hotlap car is only visible, you can drive through it. In this mode you drive your own car and 'chase' the ghostcar (hotlapcar) to find out where you loose or win time.
#2 - garph
Yeah we've had several sightings ever since Edward had that terrible accident.
I hope LFS never includes ghostcars. What a complete waste of time - the skill, and surely the fun, of hotlapping is driving quickly, not copying the car in front. If you want lame ghost cars to make you quicker go and play Gran Turismo.
Quote from tristancliffe :I hope LFS never includes ghostcars. What a complete waste of time - the skill, and surely the fun, of hotlapping is driving quickly, not copying the car in front. If you want lame ghost cars to make you quicker go and play Gran Turismo.

Only good reason for having a ghost car is that you know are you behind of some kind of treshold (For example, your last lap).

Then again, you can compensate that with a split time (Updates itself every second or so).

...Or even use normal split-time. You don't have to know every second are you slower or faster.

-1 from me.
Quote from tristancliffe :I hope LFS never includes ghostcars. What a complete waste of time - the skill, and surely the fun, of hotlapping is driving quickly, not copying the car in front. If you want lame ghost cars to make you quicker go and play Gran Turismo.

Your complete life is copying what other have done before! I see it as learning.
Quote from tristancliffe :I hope LFS never includes ghostcars. What a complete waste of time - the skill, and surely the fun, of hotlapping is driving quickly, not copying the car in front. If you want lame ghost cars to make you quicker go and play Gran Turismo.

Quoted for untruth. Why would it bother you that there was an optional ghost car available? You could just turn it off. I think it would be quite useful. Set your mind not to follow him but to beat him. Try a new line or braking point, and if you catch up, you know you have improved. If the ghost car was visible in replays as well, you could see exactly where and how you gained/lost time. This is probably the same job this "LFS Analyze" program does, which I haven't tried, but is probably easier.
Quote from [Viking] :Quoted for untruth. Why would it bother you that there was an optional ghost car available? You could just turn it off. I think it would be quite useful. Set your mind not to follow him but to beat him. Try a new line or braking point, and if you catch up, you know you have improved. If the ghost car was visible in replays as well, you could see exactly where and how you gained/lost time. This is probably the same job this "LFS Analyze" program does, which I haven't tried, but is probably easier.

True. However, it requires coding from dev's, and I guess that is the reason why tristan wouldn't want it.
(Tristan) "the skill, and surely the fun, of hotlapping is driving quickly, not copying the car in front"

You would still need skill and quick driving to overtake your ghost, which is the point as I see it. What is more fun than overtaking your previous best lap, knowing you have improved? But as the happy finn says, I never meant for it to take the time of other projects' coding time. It's not a nescessity at all. Just a fun feature.
It's very unrealistic driving aid and i totaly don't aprove it... just like the "perfect racing line" option is, which i don't know why it's there, since we are all glad that "lfs is more harder and realistic now"
If you chose to drive a very realistic driving simulation, then drive it like a man, you don't have ghosts running around you on RL track day do you.. nor do you have a perfect racing line displayed on the road..
Every no-life-too-much-free-time shmuck can be competative if he drives 2000 laps following a WR ghost car.. not to mention mouse users, who only have to move the hand a milimeter to rescue a sliding car..
If that was implemented, i would be properly dissapointed..
Quote from [Viking] :Quoted for untruth. Why would it bother you that there was an optional ghost car available? You could just turn it off. I think it would be quite useful. Set your mind not to follow him but to beat him. Try a new line or braking point, and if you catch up, you know you have improved. If the ghost car was visible in replays as well, you could see exactly where and how you gained/lost time. This is probably the same job this "LFS Analyze" program does, which I haven't tried, but is probably easier.

Because the competition is against other people, and they would therefore have an unfair advantage if I didn't use it (I don't hotlap anyway, because I find it as dull as ditchwater anyway, and much prefer the thrill of a race).

Whilst going fast will take some skill, it's a lot more artificial watching a ghostcar and only braking when it brakes, and using it's distance ahead to gauge throttle application points.

For the people at the very top of the HL boards it won't make much difference (for the person at the top it makes no difference at all, because they ARE the ghostcar). But further down people will be artificially quick (i.e. a lot quicker than if they didn't have it).

But of course my opinion is that LFS should never have it. There are plenty of other games catering for the blithering idiots that need a ghost car. But if you don't agree, that's fine. No need to question my opinion, just accept it as mine.
I meant the ghost car being yourself driving your best lap so far, not the WR or anyone else. That way you could follow your own progress. But sure, I see your point about advantages and I agree it is probably best left out of this particular game after all since many people strive (?) for realism by remover HUD and other typical "game" elements to make get more immersed, and also of course the optional ghost car. Maybe giving others an advantage in a later race.

Quote :There are plenty of other games catering for the blithering idiots that need a ghost car.

Get off your high horse already.
It's actually a pony. Anyway, what does it matter to you if I think that people who need ghost cars (or traction control, or warning labels on hot coffee cups etc) are blithering idiots? The world is full of idiots, and it's no crime identifying some of the groups.
+1 Saves a lot of time, instead of having to use other programs like AFS to see where we are losing time, and where our line is wrong. Should be a great tool for learning. Those who don't want it, dont use it.
I rest my case.
It doesn't matter much. I don't have many posts here, but I've been lurking the forums for a couple of years from time to time and you are a profiled creature for course. You have many good opinions and interesting points, but I think it's a shame you drag many of your posts into the mud by ending so many of them with a serious bashing. In the way of exaggerated adjectives and ways you would like to see them suffer and so on. There's ignorance and there's respect. You seem to have most of the first, from reading your posts. Of course, I don't draw conclusions on forum impressions, I just read. It's entertaining most of the time

This is however totally OT, so sorry about that. Just felt like explaining.
+1 if using our own best time. -1 if using the WR...
Quote from LiveForBoobs :Should be a great tool for learning. Those who don't want it, dont use it.

Applies to motorbikes in LFS, free roaming cruise tracks, colored smoke producing drift tyres, brazilian painted windows, or other nonsense that have been suggested and could be implemented. One doesn't have to use those features.

But if you can take advantage compared to others in racing, like switch your driver side for better weight distribution, check precise tyre temps or damage, or practise with a ghost car, you can't just tell everybody not to use it. You are right about it being a great tool for learning, but I don't see it being suitable for LFS.
Quote from frokki :Applies to motorbikes in LFS, free roaming cruise tracks, colored smoke producing drift tyres, brazilian painted windows, or other nonsense that have been suggested and could be implemented. One doesn't have to use those features.

But if you can take advantage compared to others in racing, like switch your driver side for better weight distribution, check precise tyre temps or damage, or practise with a ghost car, you can't just tell everybody not to use it. You are right about it being a great tool for learning, but I don't see it being suitable for LFS.

Nonsense is subjective. I dont see any reason for those things not to be implemented. LFS has such a great physics engine that it could be used for anything. Now there's one thing called priority. And i wouldnt give any of those things priority over others like adding to the physics what's missing (realistic tyre wear, more realistic suspension, etc) or improving the graphics/sounds. Nevertheless, im in favor that those should be implemented in the future, after the more important ones.
Look if no one wants to have a ghost car during game play, then maybe there should be a ghost in the replay at least, just like there is on the world rally championships where it shows everyones car at once on a virtual replay. That way, ur not actually chasing a ghost car, but then ull be able to see the differences in line and braking points, and splits. This way it doesnt make the game more unrealistic, but probably adds to the realism in the analysis side of things. As most have said, ghost cars do help in getting quicker no doubt. It should be there to gauge precisely where ur going wrong, a lot of racing sports do use some kind of gauge to see where your going wrong eg swimming where they have the WR line going along with the swimmers. In LFS the game itself without any addons or wotever, i dont really see any gauges that compare another driver to another
It's called datalogging. In real life you don't get a magic tool to help you go faster, other than investing in datalogging. In LFS it's free, and relatively simple, so even the slightly less dumb blithering idiots I alluded to could probably work out what to do...
Quote from 55psi :Look if no one wants to have a ghost car during game play, then maybe there should be a ghost in the replay at least,

I don't know what RL teams have, that WRC Eurosport ghost car comparisons is hardly accurate, but why not, it's not THAT unrealistic like chasing it while driving.. That would really be an apsurd option in LFS, we might aswell implement some NFS cut-scenes beatwean races, like "Tristan kidnapped your girlfriend, you gotta win the next race, or you'll never see her again" just kidding.. but really, people should think about it a little bit, you shouldn't have those stuff in this kind of game... and dump the arguments like "it's good for begginers" or "it's a good learning tool" it's not for begginers, as i said, if you participate in some league or something, people with too much free time will learn a combo by hand, driving 2000, 3000 laps chasing a ghost car and they will eventually learn it, even monkey could learn using that, it's not realistic, learn it properly, by finding your mistakes on your own, you WILL be a better driver on the long run...
Quote from Boris Lozac :"Tristan kidnapped your girlfriend, you gotta win the next race, or you'll never see her again"

Hmmm, how did he know? What am I doing wrong to leave such obvious evidence behind?..
It's not unrealistic, even F1 uses it. Only they can't display a ghostcar on the road. If they could, I'm sure they would!
They use the datalogging for comparing the laptime, to the the previous lap, but also to the fastest lap, simply by a 2D presentation of the track and cars. A ghostcar is an easy and fast way of comparing the datalogs.
Computer simulation provides these tools that are not possible in the real world, why not use that? LFS is a 'realistic' simulator, it's more realistic than NeedForSpeed. But is far from realistic compared to the real thing, where you don't press the resetbutton if you hit the wall with 200km/h...
It's not that time consuming from a programming point of view, the car is displayed as usual, only the collision detection is turned off. Not that hard to do I think.
And for the argument that some drivers with less tallent would do 2000+ laps and beat the record, simply add a lapcounter, so you can see how many laps are done for setting that time...
Quote from BoneCrusher :LFS is a 'realistic' simulator, it's more realistic than NeedForSpeed. But is far from realistic compared to the real thing, where you don't press the resetbutton if you hit the wall with 200km/h...

You can't compare LFS and NFS, as they are games from different genre. LFS is "simulator" and NFS is "arcade".

Also, simulator's don't have to be as realistic as reality, that's why they are called "simulators", and not "emulators". Some things would be impossible to simulate when you use computer instead of real car.
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Ghostmode in hotlap
(30 posts, started )
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