The online racing simulator
A simple implemenation to make the AI as fast as than yourself?
I think I have a pretty simple solution to make the AI go as fast as yourself. I'm pretty new to LFS, but I have no trouble out pacing the AI, which for me is either remove them completely from LFS or make them as fast as me.

Here's my pretty simple solution suggestion . Make the AI cars drive my line with my speeds using my setup.

LFS could clock my laps with as many split times as there are corners in a lap. Each split should be just before a corner, just before braking or turning in. If the AI then could pick a combination of my racing lines that gives the best lap time, the AI would always beat me. Sure there has to be done some interpolation between split time racing lines, but I think it's solvable.

Then it would be nice if I could dial down the AI, to say 99%, so if I can put in laps in a race in the 1:40's constantly, and have a best race lap at 1:39.8, then I probably have split times with a possible 1:39.2, which the AI could drive. But at 99% the fastest AI will make a best lap around 1:40.2, which makes it possible for me to win the race... Or I have it at 100% and race mid field...

An easy way to dial it down to 99% is to pick a combination of split times that's 1% slower.

What have I missed?

Edit: Crap, when I wrote the subject I changed it from "faster than yourself" to "as fast as yourself", and now see how silly it looks . Apparently I can not edit the subject .
If the only intention of this is to have a AI that you can race, how about using a setup that has x% intake restriction or weight handicap?

Your solution would only be a "quick" and dirty one, with the catch that it wouldn't actually be all that quick to implement. I'd rather have Scawen make the AI more raceable in terms of behaviour. Maybe letting the AI learn from or gradually copy the human player's lines while keeping its own line and calculations would be something to think of, but strict hardcoding of player lines causes more problems than it solves.
...And what about overtaking? AI will keep your racing line, no matter what?

AI won't crash now, but maybe after that "feature" it will. Oh, wait...
Quote from AndroidXP :If the only intention of this is to have a AI that you can race, how about using a setup that has x% intake restriction or weight handicap?

Your solution would only be a "quick" and dirty one, with the catch that it wouldn't actually be all that quick to implement. I'd rather have Scawen make the AI more raceable in terms of behaviour. Maybe letting the AI learn from or gradually copy the human player's lines while keeping its own line and calculations would be something to think of, but strict hardcoding of player lines causes more problems than it solves.

Personally I have a problem with changing anything so I will go slower . Thats not why I race.

From the way the AI behaves and drive right now it seems Scawen really don't want to spend too much time coding it. AI seem to have a very low priority in LFS, and I'm fine with that. If he use this idea for the racing line, he could spend much more time figuring out how to make the AI leave the line for overtaking and defending.

Dirty, I dont know? The AI could come with pre recorded race lines from several drivers, (just go online and record from an online league race), and the AI could choose between these racers race lines before a race and then stick to a drivers line during the race, so you could count on an AI driver to take the same corner almost the same way every lap, like a real driver would. It would not look dirty, and their racing lines would be extremly realistic.

The AI dont have to use the drivers or the pre recorded racing lines until the user actually is faster than the AI. They could drive like they do now...
Quote from Gekkibi :...And what about overtaking? AI will keep your racing line, no matter what?

AI won't crash now, but maybe after that "feature" it will. Oh, wait...

Any AI behaviour would work just as it work now... Why change that? Only reason to change it would be to improve it, but since the AI is so much slower than the real drivers I dont see why you would spend time improving it?

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