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Z-Buffer Depth
(5 posts, started )
Z-Buffer Depth
How do you get to the highest setting? I'm currently at 24, but 32 is locked.

I have a EVGA 8800 GT 512mb, everything with the latest drivers.
I think only ATI/AMD cards support 32 bit Z-buffer natively.
Mine does not. X1950PRO
What's Z-buffer depth anyway?
I have an ati 2600 I don't get 32 either
#5 - wien
Quote from Lautsprecher[NOR] :Mine does not. X1950PRO
What's Z-buffer depth anyway?

Not my HD3850 either. Not sure which cards support 32 bit Z-buffers to be honest. Maybe some workstation cards like Quadro/FireGL?

The Z-buffer contains the depth value (Z-axis) of each pixel on screen. It's used along with depth testing to make sure you don't draw a triangle in the back of the scene over the top of a triangle in the front of the scene. (geometry is rarely drawn in order back-to-front) The number of bits used in the depth/Z buffer determines the number of distinct depth values each pixel can have. The more bits, the less chance of triangles appearing in the "wrong order" (often seen with chalk lines flickering in LFS).

Z-Buffer Depth
(5 posts, started )
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