IIRC Scawen said that about patch W, X and Y. If you read the news archive you see that there weren't any multiplayer incompatible patches other than Patch X. Probably patch Z will be physics incompatible. But this is offtopic here.
I"m still not sure about how the no focus/64 FPS lock occurs but I've found a way to 'unlock' the FPS:
If I'm running another DirectX app such as the standalone Flash player or Media Player Classic or VLC, then the FPS are going back to normal (still when LFS doesn't have the focus, of course). It doesn't matter which other window has the focus.
As soon as I close the other DirectX app the FPS are locked to 64 again.
after watching a replay (this one: http://www.lfsworld.net/get_spr.php?file=12257) at the end of the replay when LFS tried to close the replay and show the replays menu, I pushed the ESCape key... and it has "frozen", showing only the background of the main menu.... without any buttons... tried to close LFS but ALT+F4 didn't work... so I had to kill the process...
Well that error is if you unzipped in the wrong place. There is nothing wrong with the patch. But that's all it is, a patch, so it must be extracted into an existing LFS folder.
It does work like that, but there seems to be a conflict when trying to run InSim and OutSim (initialised via InSim) at the same time, that's true. From my experiments it does work right now, but InSim is then not fully functional - or you'd at least need to write a handler that can handle both InSim and OutSim packets as both arrive at the same port.
Shouldn't be hard to do, but would be nice if the OutGuage packet had an identifier at byte 2 so that we could check it and sort it just like the InSim packets... But, there is always the test to see if it is NOT and InSim packet and then check the size.
Yes, I agree that it would be nice if OutGauge and OutInSim packets had size and type inserted before the rest of their packet data, would make life a little easier checking the packets coming in on the UDP port. That said, there are workarounds for it, so a breaking change like that to InSim probably wouldn't be worth all the fuss it would cause really.
I was playing with my friend.
And evry time i joined i got this joobs - obj or something
Then i joined some times then suddently i got the backround we have in pit on the main and i couldn't push any.
Then i got error messenge.. Lol
If you wish to file a bug report, then please do so methodically, carefully stated what you did, how you did it, and what the result was, possibly with screenshots if it helps.
If you need to use the term 'Lol' in a bug report, then it won't be good enough.