The physics in Rfactor I believe are more real life then LFS is. People say that cars just don't straighten out like they do, but all I can say is we have been playing too much live for speed. When I drive my car and try to get it sideways, there is always a point where the car snaps back into place, or just keeps on spinning. Why doesn't live for speed have this effect? I was watching some dudes drifting video from lfs and I could say it looks way too easy, and the cars tires never catch a real edge like they do in Rfactor. I mean it's like driving on rain, and the cars just keep on sliding and sliding, and the only way to get them back the right way is to forcefully turn the wheel in some way to make it straighten out again....Dont you think that the cars should be able to correct themselves from all that rubber in contract with the street, or do you think they should just keep on sliding around till you make them stick again.
Is this confusing the way I'm saying it? I mean people just go off on Rfactor drifting, but when you look at the video from Rfactor, and then live for speed, and then a real life drifting video, you can really tell that Rfactor looks way more realistic. And then try drifting on Rfactor and it's impossible, not like the 2 first minutes on lfs when I did my first drift.
I hope in the next live for speed you can feel the effect of the cars catching the ground at some point, just like they do in real life.
Keep in mind I love live for speed, but rfactor just takes more work, and certainly isn't anything like live for speed.