LOL! Yes, that's pretty impressive bloom I must say, but I don't remember it quite like it's portrayed in that video. I'm confident there was rather better visibility
So taking this theory that LFS will respond to a .dll plugin along with a config file, it should be possible to modify the way LFS looks, by just manipulating these?
What would be great is a file like this that allows the user to adjust;
Contrast
Brightness
Colour Saturation
Sharpening
Bloom
Motion Blur
In essence, converting LFS from its quite bland looking DX8 self into a smartened up game, competiting graphics-wise to the other big sims?
I think it allows adjustment of all those you listed apart from sharpness. I know theres colour and gamma correction as well as saturation.
I can't believe people are slating this little tweak, it makes LFS look just as good as any other racing game or sim out there at the moment and the fact that it is totally adjustable means that due to the compulsive nature of sim freaks I'm pretty confident that someone will have a nice subtle realistic .ini filed posted up within a few days, we all just have to dig in and see what we can do with it instead of saying how shiny it makes your forehead look. TWEAK!
I also noticed someone say that this interferes with other addons because of the modified dx8.dll, well theres a workaround for that as you can specify proxy libraries, it's explained in the readme
Heres a quote of the full readme explaining what each setting does..
those "two little files" are DirectX overlays. One is just a config file and the other is the actual overlay - Unfortunately you can only have one of these running at a time, so this means you can't use TeamSpeak overlay, SoftTH, the drift gauge etc at the same timea s each other.
I don't think the tweak itself is being slated, just the end result.
When I saw this posted in regards to rF, after seeing the screenshots, was pretty horrified at the results... but it seems that most kids today don't _really_ want realism, they just want effects (not only in games, but in movies too).. and there's noway on earth that my eyes see anything like the state of all the screenshots I've seen. I'd need a damn eye transplant if they did.
I _really_ fail to see what all the ranting and raving is over this sh!tty bloom effect (generally speaking).. much like requests for "sun flare" (sun _glare_ I can understand).
LFS will never look as good as any other modern day sim out there IMO. The entire gfx engine is far far far too dated and / or limited. Only time it does is when wanabee modders hack about with shaders for the likes of rF mods. Get someone who knows what they're doing and those results are often great.
I don't know how to fix it for TSO as I don't use it but I'll install it and try and see if I can get it going, but if you wanted to run this file in conjunction with SoulHunta's FOV fix I think you just have to rename the bloom d3d8.dll file to something like d3d8LFSBLOOM.dll specify it like this in the proxylibrary section of the enbseries.ini
I don't mind if LFS looks better, but also I don't care if it doesn't. If the only thing you like about racing games is graphic effects, LFS is not for you. If LFS would look like stunts (Back in the amiga-decade), but has the best physics engine, I would stick to it.
Hmm... Playing LFS using my reliable 486/66... *drool*
That's fair enough. I responded to what I quoted as you seemed quite surprised that some people prefer realism over OTT, unrealistic effects. I'm also glad you said 'difference' not 'better'
I'm sure many kids (and skidders) will love it, so you sharing the info I'm sure will be happily accepted by a fair few.. but don't be surprised that not everyone does.
Pretty much way too much bloom, way too unrealistic if black becomes grey and clear colors get a gaussian blur of amount 50. Kinda more decent would be better.