Hi everyone !
I don't know if its me or the game, but I noticed a weird thing when tuning the antiroll bars value.
Indeed, antiroll or sway bars are meant to reduce the body roll, and this has several effects.
For instance, a hard sway bar in the front means less lateral mass transfer in the front, so it reduces understeering, and even sometimes create oversteering.
For the rear, it's the opposite, hard sway bar means less oversteering, and sometimes understeering.
Now when looking at LFS, it seems that this theory is inversed (with all cars). For example, take the XRG, and put the sway bars value to 90 in front and 40 in rear. Usually, it would make the car oversteer bad. But in LFS, the car almost goes straight on... And the same "inversed" effect applies when rear is more than front (oversteer).
So I wanted to know if there was really a problem, or if it's just a misinterpretation from me?
Thanks a lot
I don't know if its me or the game, but I noticed a weird thing when tuning the antiroll bars value.
Indeed, antiroll or sway bars are meant to reduce the body roll, and this has several effects.
For instance, a hard sway bar in the front means less lateral mass transfer in the front, so it reduces understeering, and even sometimes create oversteering.
For the rear, it's the opposite, hard sway bar means less oversteering, and sometimes understeering.
Now when looking at LFS, it seems that this theory is inversed (with all cars). For example, take the XRG, and put the sway bars value to 90 in front and 40 in rear. Usually, it would make the car oversteer bad. But in LFS, the car almost goes straight on... And the same "inversed" effect applies when rear is more than front (oversteer).
So I wanted to know if there was really a problem, or if it's just a misinterpretation from me?
Thanks a lot