I think a CVT would be an interesting addition to LFS, but it would require alot of work to impliment mechanical CVTs properly. And Formula 500 uses mechanical CVTs
Mechanical CVTs don't just change ratio as the engine speeds up like many people think. If the engine is running at 7000rpm and still accelerating, the cvt will be at a different ratio than if the engine was at 7000rpm decelerating, this actualy lossens the belt, the ratio doesn't realy change much since the belt is still engaged, but its enough. you'd have to be able to figure out how the forces change inside the CVT's main hub to know what the ratio is going to be for a given engine speed/throttle position/vehicle speed. you'd also have to figure out the amount of slip there will be when you throttle off and during take off. The CVT belt acts as a clutch so you need to simulate it slipping.
As for hydralic CVTs, I can't think of one race class that uses them, they would be much easier to do, since they are computer controlled and actualy only change based on engine speed, vehicle speed and curtain conditions.
But it's not as simple as keeping it at the best RPM, there are alot of variables that arn't simulated by LFS that have to be before a CVT can be added. Unless the devs are going to add a formula 500 type car, that includes a 2 stroke engine, there isn't any point since even karts don't alow CVTs at the moment.
Given that they've never been used in mainstream motorsport and would require a lot of work to model them I would think it's probably not the first thing most people want. There is also the issue that they would probably be boring and uninteresting to drive (even if they're faster), certainly the CVT road cars I've driven have just been like driving an auto that's even more disconnected than usual that doesn't change gear and has engine revs that are seemingly completely random, of course it'll be very different driving them hard and holding peak power revs.