The online racing simulator
LFS is too realistic
1
(34 posts, started )
LFS is too realistic
I think LFS has become too realistic. I've just had some great races on Blackwood Rallyx with a lot of fun. But then in the last race there was a three car pileup in the last corner before s/f. My car was knocked heavily into the armco and guess what: my wheel broke.

The addition of the new tyre physics to S2 is really nice, but I think Scawen went a step to far with the implementation of realworld damage. It's just too expensive to buy a new Driving Force Pro after each crash, so I'll step a bit back now...



... until my new DFP arrives

Edit: Some impressions from the race.
Attached images
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Tsk tsk tsk, playing at 200% force again, weren't ya?
Yes
#4 - Lible
It isn't as much fun, as before, but I like it the new way.

Playng at 200% isn't a good idea. I get tired after a minut with usual setups. That's a nice training
Quote : I think LFS has become too realistic. I've just had some great races on Blackwood Rallyx with a lot of fun. But then in the last race there was a three car pileup in the last corner before s/f. My car was knocked heavily into the armco and guess what: my wheel broke.

The addition of the new tyre physics to S2 is really nice, but I think Scawen went a step to far with the implementation of realworld damage. It's just too expensive to buy a new Driving Force Pro after each crash, so I'll step a bit back now...

well.. it have some good physics but it also have a lot things to improve to be that realistic , tyres physics are weird... i dunno

hehe just use low force... and it will be much softer
Hm, isnt there something in the wheel drivers that prevents the wheel from putting on too much force to prevent breakage? How did it happen, did you put on too much force yourself, or did it slam into the rods that limit the motion to a certain amount of degrees?
200% force :eek:

Damn, when I go racing I usually use less than 30%, when drifting I'm on 15%

If you're on DFP, remember to set "FF Steps 256" to cfg.txt instead of 128, makes the wheel smoother and perhaps a tiny bit lighter.
Quote from GP4Flo :II've just had some great races on Blackwood Rallyx with a lot of fun. But then in the last race there was a three car pileup in the last corner before s/f.

Guess I was one of those 3 Excuse me for your wheel.. If want any (part time) KB help..feel free to ask me

Anyway, here's the replay as you asked, do your best for a new (free) wheel

edit: problem, it's too large for my uploader, I'll mail it too you.
Quote from Frankmd :Hm, isnt there something in the wheel drivers that prevents the wheel from putting on too much force to prevent breakage? How did it happen, did you put on too much force yourself, or did it slam into the rods that limit the motion to a certain amount of degrees?

There is ONE physical limiter of lock that restricts movement to less than 360 and that only comrs into operation when the lock is set lower than that.

I reckon it's prolly the little white carriage that's slipped out of sync, might be worth checking that it's centralized with the wheel.

or is it more terminal than that?
Quote from GianniC :edit: problem, it's too large for my uploader, I'll mail it too you.

Hey man, would you be so kind as to share your replay with me, as well? Thank you in advance and it's ok if you'd rather not.

i am tsiros at gmail.
I use 200% as well, two MOMO's down :-p
I use 30% and I've only gone through 1 wheel in 2 years of sim racing (and that was worn down bearings). I really don't see any need to run a DFP at 200% in the first place
If I'd put my Sidewinder on 100% it would rip my arms off
Quote from GP4Flo :I think LFS has become too realistic. I've just had some great races on Blackwood Rallyx with a lot of fun. But then in the last race there was a three car pileup in the last corner before s/f. My car was knocked heavily into the armco and guess what: my wheel broke.

The addition of the new tyre physics to S2 is really nice, but I think Scawen went a step to far with the implementation of realworld damage. It's just too expensive to buy a new Driving Force Pro after each crash, so I'll step a bit back now...

I can only assume this is a back handed compliment
I've been using LFSW on 200% mouse feedback, and it's sprained my wrist...
So damn Victor too for making the websites too realistic.

That's just stupid to play with 200%. It's not really recommended to use a value over 100% for sake of the FF motor. I can't even play with so high FF, but I have weak arms.

Because FF simulates the FF straightly from the front tyres there's a problem with the "shaking wheel" when crashing. I really don't know can it be solved because of the way FF is done.

One good tip is to put FF at 0% (easy thanks to the shortcut keys, I wish every sim had those!) after the race. Just in case someones intentionally wants to crash you.
200% ??? LOL
It might be an idea to put a warning in the control options, 200% is a little strong and this isn't the first time this has happened. i'm pretty sure that the FF Runs out of range too so you loose feel if it's much over 100

might look into what can be done to Beef up a DFP, they seem pretty plasticky inside.
Bloody hell! Why would anyone want to go 200% FF? I do NOT think real cars have that much heavy steering...

holy cow... damn...
Quote from george_tsiros :Bloody hell! Why would anyone want to go 200% FF? I do NOT think real cars have that much heavy steering...

holy cow... damn...

no power steering maybe?
#21 - thd
Quote from Rippance :If I'd put my Sidewinder on 100% it would rip my arms off

Time to go to the gym
I put it on 200% because it reminds me most of what the wheel actually feels like while racing my own car (which has very weak power steering for the record) but its not horribly strong, i mean i dont hear thinks grinding or wearing, i always break the pedals way before i wear the gear or motor down...I use 150% centering and all the other options as well, there is just no way i could drive without feeling the cars motions through the wheel


You would be suprised how much feedback you get through a steering wheel at speed...
I use 200%, but I have an FFGP, which has a weak motor I wish it would be able to rip my arms off
#24 - Vain
I also play with strong force-feedback. Most race-prepped cars I drove had no assisted steering and driving them with one hand for more than 5 minutes was impossible. I just think I'm betraying myself when I drive LFS with weak FF.
It's nice when you're struggling with the wheel .

Vain
Quote from StanleyCarter :no power steering maybe?

I think this is a fairy tale... I raced much in LfS the last weak and when today I drove my car (which has no power steering), I was really surprised the wheel turned that light... Of course, downforced and broad-tired racing car can have a different feeling, I have no experiences to be able to tell...
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LFS is too realistic
(34 posts, started )
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