The online racing simulator
road cars HP
(171 posts, started )
Maybe they aren't as good as they could be then if they could work with non-SI units as well... Even if it's just inches, feet, miles and pounds - you can do a lot of things with those

Seriously, we've had this discussion before. Let's agree to disagree rather than drag yet another thread off topic.
I think the cars' power are just fine. XFG and XRT are meant not to be faster. I don't know what's XFG model based on, but from 110Hp it could be a lot of cars we can drive on a normal basis and to me, its important to have normal road cars. Besides, can you imagine? You would have to break a mile away before turning, and turn at really slow speeds compared to what the car would go on a straight line. And increasing HP would leave us with only 1 slow car... nah

-1
By definition, most common values can be more easily related to in imperial units than metric. Although familiarity goes a long way to reducing this difference, and modern lifestyles and technology makes the conveniences of some imperial definitions disappear. Mathematically, SI is far simpler to deal with, although with the possible exception of the metre, completely arbitrary. That does not mean that imperial units were not good in their time, nor that they are necessarily any worse now either.

Hopefully worms are now back on the can: please continue with the topic.
Quote from Bob Smith :By definition, most common values can be more easily related to in imperial units than metric. Although familiarity goes a long way to reducing this difference, and modern lifestyles and technology makes the conveniences of some imperial definitions disappear. Mathematically, SI is far simpler to deal with, although with the possible exception of the metre, completely arbitrary. That does not mean that imperial units were not good in their time, nor that they are necessarily any worse now either.

Ok, just quickly, the metre was actually the result of a miscalculation, if I remember my history lessons correctly. The Metre was meant to a millionth of the worlds circumference, thus 1000kms would take you round the world once.

Quote :Hopefully worms are now back on the can: please continue with the topic.

Agreed, lets get back to explaining why the power values of the cars in LFS should stay as they are. As a general rule of thumb, it has only been very recently that "hot hatches" such as the Golf GTi and the Civic type R have had more than 200bhp at the flywheel. Most of this increased power is also lost long before it reaches the wheels. For instance my CR-X is running 140bhp, it can beat a new Mustang GT to 80mph and back again, it'll actually corner better and accelerate quicker than both the new Type R and the 250bhp Golf GTi, the two reasons for this is first off there is nothing the CR-X that isn't needed by a semi-decent driver (for instance Power-steering or ABS) there are few luxuries (you get a tape player, not a CD changing GPS or Aircon) and there are no traction or power-based driver aids. Instead you get vacuum assisted brakes and a fairly heavy clutch useful for dropping off the line...

You could increase the power of these cars, but to be accurate you'd have to add a lot of weight to them too, which would probably hinder the performance over all as the bhp/ton is about the same but you hit the corners with more momentum. (For example the Caterham R500 cornering and the Veyron cornering, the R500 can scrub off the speed much quicker and keep the grip at higher speeds)
Quote from tristancliffe :Maybe they aren't as good as they could be then if they could work with non-SI units as well... Even if it's just inches, feet, miles and pounds - you can do a lot of things with those

im sure theyll be delighted to know about the advantages of using 983,571,056.4 feet per second rather than 3e8 to figure out wavelengths which then can be easily converted to mil which every em simulator offers as an alernative for the americans (which btw use slightly different lengths for just about everything just because they can... obviously makes things so much simpler)... whats imperial for GHz btw?

if you get right down to it theres not much you can do with imperial units in engineering since you run out of them before you get to the degree of detail youd need in your models to do anything useful

Quote :Seriously, we've had this discussion before. Let's agree to disagree rather than drag yet another thread off topic.

but it deserves to be derailed... oh alright then back to imperial horse powers
Quote from Shotglass :whats imperial for GHz btw?

60,000,000,000 cpm or more generically, billions of cycles per minute.

I feel it would be stating the obvious to mention that the imperial system was never designed for modern engineering tasks, as such in certain applications it is unsuitable. This horse is dead. Leave your flogging utensils at home.
Quote from Bob Smith :60,000,000,000 cpm or more generically, billions of cycles per minute.

I feel it would be stating the obvious to mention that the imperial system was never designed for modern engineering tasks, as such in certain applications it is unsuitable. This horse is dead. Leave your flogging utensils at home.

Actually, this whole thread is a bit of a dead horse....
Quote from Bob Smith :60,000,000,000 cpm or more generically, billions of cycles per minute.

im fairly sure its counts per inch on a 2 foot high sundial at noon in greenwich during the summer solstice
Quote from Shotglass :im fairly sure its counts per inch on a 2 foot high sundial at noon in greenwich during the summer solstice

Thats a good one

Seriously, though, BHP or W, lbft. or Nm, this is a discussion that has no end... Imperial is a system that defines its units by their uses, metric is a system that defines its units to a set of physical rules. As long as they are both used, they will both be about.....

Back to talking about why more powerful with wider tyres and 5 star NCAP ratings are actually slower than their '80s and '90s counterparts...
Quote :Quote:
Originally Posted by Shotglass
im fairly sure its counts per inch on a 2 foot high sundial at noon in greenwich during the summer solstice

Thats a good one

Seriously, though, BHP or W, lbft. or Nm, this is a discussion that has no end... Imperial is a system that defines its units by their uses, metric is a system that defines its units to a set of physical rules. As long as they are both used, they will both be about.....

Back to talking about why more powerful with wider tyres and 5 star NCAP ratings are actually slower than their '80s and '90s counterparts...

To quote that, it's the government's fault.
I think the cars are fine. The cars are based on earlier models, and fairly accurately, to raise BHP and engine displacement just wouldn't make sense, unless the cars models are updated as well, which would mean replacing all the cars with newer ones. Myself, I think the cars are perfect as they are, and I'd like to see new one's, but nothing updated. I think it would be tough to have to lose any of the cars though, it would be hard to choose.
Old cars are cool! They look awesome, are nimble and as well ain't overweighted.

If you want modern cars you should go whine in the "cars we wanna see in s3" thread asking for modern road sports cars!
Quote from Electric Eye :Old cars are cool! They look awesome, are nimble and as well ain't overweighted.

If you want modern cars you should go whine in the "cars we wanna see in s3" thread asking for modern road sports cars!

Been there, got told off for wanting a Stag!

I want a Caterham type... umm, oh, ok, I have two. Ok, I want a sporty hatch.... one of them, too, what about a F1.... Errr....

The cars are (for the most part) balanced, any change in that would be painful...
Yeah but LFS is full of cars and as far as specifications say none of em have V8. Which would be a nice addon for future? There's no point adding something that is already existing or altering it.

Making a wider range of choice or love/hate cars would be good.
Quote from Electric Eye :Yeah but LFS is full of cars and as far as specifications say none of em have V8.

FO8 and BF1 are V8s.
Quote from Electric Eye :Yeah but LFS is full of cars and as far as specifications say none of em have V8. Which would be a nice addon for future? There's no point adding something that is already existing or altering it.

Making a wider range of choice or love/hate cars would be good.

The Stag came in a V8 version!
Quote from anasmak11 :It can be made to a 1,600cc or 1,800cc maybe

I mean comeon... 1.3 liter?? thats like the worst Suzuki or Daihatsu available... 1.6 or 1.8 is more average.. like a VW Polo or Golf

Thats no problem, nowadays with 1,6 kent escort mk1 with burton cams and parts -> 11500rpm / 195hp
Quote from Bob Smith :FO8 and BF1 are V8s.

Yes true bob, but by saying Cars I actually meant cars rather than formulas... even if you still call them 'cars'.
Yip, road cars and race cars.

road cars HP
(171 posts, started )
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