Race Driver... GRID... oh, god I want it... and it's by bloody Codemasters (which I guess it taboo on this forum, because I couldn't find a link about the game anywhere here yet).
http://www.youtube.com/watch?v=OaM4OOSZ2-E
I just played the demo, and I didn't even use a wheel, only the PS3 gamepad, but holy shit it rocked! And here's the kicker: I was able to pull unrealistically tight corners, yet not pull out of slides like I can in LFS, and still I loved every second of it.
Even though the handling wasn't top notch, it was damn fun. Even more suprisingly, for the first time in a video game, I felt like being inside a real car*. Man, the feeling of the suspension, the bumping into other cars, jumps, the collisions. It's like being in a Die Hard movie; not completely realistic, but GOD DAMN, what a ride!
And this is from the guys who embarrassingly enough up until Colin McRae 4.0 still pivoted the car around the center of the chassis!
I guess this new game engine they developed is rather flexible, since I read that it's going to be used for Flashpoint 2 as well (note, only a sequel in name, Bohemia Interactive are the real Flashpoint guys).
The worst part of the demo was that instant replays only records 10 seconds back. I do hope that the full game allows you to record the entire race. If not, that's probably the low-point of the game.
* Nope, LFS doesn't convey this fully because of the insistence of Scawen not to add more feeling to the force feedback, like G-forces... hmm, yet GRID managed this on a gamepad... can't really explain that. Need to test more. Anyone know if the PS3 version will support the Logitech wheels?
http://www.youtube.com/watch?v=OaM4OOSZ2-E
I just played the demo, and I didn't even use a wheel, only the PS3 gamepad, but holy shit it rocked! And here's the kicker: I was able to pull unrealistically tight corners, yet not pull out of slides like I can in LFS, and still I loved every second of it.
Even though the handling wasn't top notch, it was damn fun. Even more suprisingly, for the first time in a video game, I felt like being inside a real car*. Man, the feeling of the suspension, the bumping into other cars, jumps, the collisions. It's like being in a Die Hard movie; not completely realistic, but GOD DAMN, what a ride!
And this is from the guys who embarrassingly enough up until Colin McRae 4.0 still pivoted the car around the center of the chassis!
I guess this new game engine they developed is rather flexible, since I read that it's going to be used for Flashpoint 2 as well (note, only a sequel in name, Bohemia Interactive are the real Flashpoint guys).
The worst part of the demo was that instant replays only records 10 seconds back. I do hope that the full game allows you to record the entire race. If not, that's probably the low-point of the game.
* Nope, LFS doesn't convey this fully because of the insistence of Scawen not to add more feeling to the force feedback, like G-forces... hmm, yet GRID managed this on a gamepad... can't really explain that. Need to test more. Anyone know if the PS3 version will support the Logitech wheels?