This thread really starts here, with Axus review of the game:
post #115
Every post before #115 could be deleted and this thread would be a lot better (maybe a new thread should have been started?). All prior posts could only talk about the pricing, the only "known" information about the game at the time. When I started this thread, I didn't realize how long it was going to take for real information about the game to be released.
So anyway, a link to a video review of iRacing by Inside Sim Racing. As expected, the "pros" are the physics, and the "cons" are the limited initial selection of cars and tracks. (I don't know if there are any announced cars or tracks that will be incorporated into iRacing). The subscription pricing and cost of cars and tracks is mentioned, without any negative comments, but it's clear that the total on the sheet of paper shown in the review several times adds up to quite a lot, so I call this a "subtle con".
http://www.youtube.com/watch?v=zbAC-PV3lZI&fmt=18
I question the timing of a high-end racing game. Looking at the top 100 selling "new games" from March 2007 to March 2008, the highest selling racing game was at #6, Need For Speed ProStreet, with 5.4 million units sold (it's on a lot of consoles in addition to PC). Nascar 08 (PS and XBOX) was #97, 490K units sold):
top 100 selling games.htm
I don't know how many units of racing sim oriented games were sold between March 2007 and March 2008, but it's probably not much. In the USA, NFS games sell for about $35 to $40 for the PC version, consoles even more, while the combined GTR2 / GTLegends sells for $20. Being in the USA, where interest in racing or racing games is small compared to other countries, maybe things just seem a bit more dismal here, but looking at the sales numbers, I don't think it's just the USA. The racing-sim community is a relatively small percentage of the gaming community in general, and the percentage of racing-sim players willing to shell out the money iRacig is currently asking is going to be much smaller still.
post #115
Every post before #115 could be deleted and this thread would be a lot better (maybe a new thread should have been started?). All prior posts could only talk about the pricing, the only "known" information about the game at the time. When I started this thread, I didn't realize how long it was going to take for real information about the game to be released.
So anyway, a link to a video review of iRacing by Inside Sim Racing. As expected, the "pros" are the physics, and the "cons" are the limited initial selection of cars and tracks. (I don't know if there are any announced cars or tracks that will be incorporated into iRacing). The subscription pricing and cost of cars and tracks is mentioned, without any negative comments, but it's clear that the total on the sheet of paper shown in the review several times adds up to quite a lot, so I call this a "subtle con".
http://www.youtube.com/watch?v=zbAC-PV3lZI&fmt=18
I question the timing of a high-end racing game. Looking at the top 100 selling "new games" from March 2007 to March 2008, the highest selling racing game was at #6, Need For Speed ProStreet, with 5.4 million units sold (it's on a lot of consoles in addition to PC). Nascar 08 (PS and XBOX) was #97, 490K units sold):
top 100 selling games.htm
I don't know how many units of racing sim oriented games were sold between March 2007 and March 2008, but it's probably not much. In the USA, NFS games sell for about $35 to $40 for the PC version, consoles even more, while the combined GTR2 / GTLegends sells for $20. Being in the USA, where interest in racing or racing games is small compared to other countries, maybe things just seem a bit more dismal here, but looking at the sales numbers, I don't think it's just the USA. The racing-sim community is a relatively small percentage of the gaming community in general, and the percentage of racing-sim players willing to shell out the money iRacig is currently asking is going to be much smaller still.