The online racing simulator
4wd Fz50?
(109 posts, started )
Quote from Breizh :Multi-class racing is fun, but honestly how often do you see that happening in LFS?

That's simply because LFS doesn't support multiclass racing. There is no separate results for multiple classes, no ways to organize and set up two or more car classes into race than to use insim.

It would help immensively if car classes were separated in the race/quali results by LFS. It would make a point to race the lower class when there is no insim available. Imho it should be possible without insim, like few other things (track rotation, timed race starts, race weekend rotation)...
I see the novelty, but like I said it's just more scenery at best and an obstacle course at worst. I don't see how two-class races with 3 cars in each class would be more fun than a single class twice as filled with 6 different cars competing for points, and not with only as "few" player slots as we have now on servers. I'm not saying any other way to look at it is wrong, either.
But I don't see the fun in two classes when neither class has enough variety to guarantee you'll be chasing someone competitively (as I meant by the denser performance cloud), nevermind extra obstacles in the way.

I agree with the other features suggested, like scripted race weekend schedules, etc.
It's not just scenery since the lower classes move too and race too. So you don't just go by, you have to wait for a while, of you cause thme to crash, you get penalised. And 6 cars in one class isn't neccesarily better than 3 in each of the two classes - you'll have either a full field of the two or three fastest cars or 2 smaller fields of the two fastest or all three cars on the track. In MoE, there were FZRs and XRRs in GT1 and FXRs and XRRs in GT2. With a completely different speed between the classes (and balanced out to be as equal as possible.
I just don't see it like that. Plenty of people do use the slower cars in most races I see online, either because they choose to handicap themselves, or because they simply like that car best. In my experience this is pretty common, to have a favorite car and race it against most odds. With more different cars in the (e.g.) GTR class, you'd have more chances of having one of the cars really appealing to a player, consequently making for more diversity at the races, which is easily one of the few most appealing things in races.. Diversity.
And like I said in a class with the main attributes of cars restricted like in any series I can think of, there's only so much variance in performance you can get.

Suppose the cars all have pretty much the same power, weight and dimensions as the GTRs we have, then the permutations of all the different components, such as drivetrain, chassis, engine character, tires etc, will eventualy give you a very dense data cloud, if you plot the overall performance value of each car across all tracks:

This is the general picture we have with 3 GTRs:

A few tracks (A,B,C, etc) with one car (colored dot) dominating (Y axis is laptimes), others with one car left behind.

Add three more and you get a denser cloud.

If you took out the first three cars (red, green, and blue), you'd have the same sort of dispersion, with one car running away at a certain track, and being left behind the other two cars at other tracks. Maybe with some extra bias from one car being a bit more dominating over all like we probably will have till LFS settles into later versions.

But with 6 cars there's less gap between any two cars racing at a certain pace on any given track, and that also means that in a full season, there'd be a more even distribution of points. There'll be closer racing in the races than in the hotlap charts for any given track, from the same effect that a third driver can catch up to two faster drivers slowing each other down as they fight for first position. The more cars, the more the racing field will tighten, the less your chance of being left hotlapping ahead, or back, or in the middle of the pack.

And part of the reason I think 3 more GTRs would amount to more fun than 3 cars in another GTR class for 2-class racing, is that the 6 car class guarantees you'll be racing someone, whereas merely adding another 3-car class with the same dispersion in performance as we have in GTRs now (and in other classes too) will add a bit of fun from enabling 2-class races, but other than that you'll still be racing against cars in your own class that are seldom at the same pace as you (arbitrary handicaps notwithstanding).
True that. But Conedodgers could for an example do a lot to get rid of the AS Nat GTR combo by employing a CTRA system using different tracks being rotated automatically. I so badly want to race others in Fern Bay, South City and stuff, but now the only GTR race is on AS Nat only. Or in some leagues.
lol u want a 4wd sports car give us a R34 GTR Nur or even a Nismo 400r shit id be happy with a nismo R32 GTR 11.84 standing 1/4
And then a XFG would do circles around you on the track. As far as i know there's only one dragstrip in LFS which is rarely used at that too... And a GTR is a normal car with 4 WD. We want either a 4 WD, a turbo or both at once FZ5. THat means that i has engine in the back, which is quite a difference compared to the R34 actually.

If you want AWD, you have it - the RB4. If you want more power, gee, you also have it - FXR.
One problem Primoz, that's a GTR. The point is a road car, with more than 18 degrees of lock, high power, AWD, and nice tires as far as I can tell.
True that, the RB4 does lack power. But 4 WD is being put into all of the cars more or less lately as a safety feature. If you look 10 years back, the only proper AWDs were the EVO and STIs (from which the RB4 differs by having 50 bhp less and actually 30 bhp more than the Impreza GT) and Audi's (R)S cars, which were higher powered. So i see your point. But still, having an R34 thingie in LFS with 500 bhp... Well, seeing the R35 and 911 Turbo are quite simmilar, another match for the FZT perhaps?

4wd Fz50?
(109 posts, started )
FGED GREDG RDFGDR GSFDG