Hey
I have an assignment due on Tuesday for my 3D subject at school. It's a three part assignment- modeling/lighting/texturing. I'm up to the texturing part... I have all my textures, but am finding it very difficult getting them on to the models properly.
In the screenshot is my theatre scene. I'm trying to have a repeating texture go around the base of the upper balcony. On my teachers advice I've used planar mapping and projected from the camera. That gives me a good start for the first section, but then I have to(?) copy and paste those UVs into the other polygons? That would take forever! Its double trouble because sometimes when I copy and paste UVs, they're flipped or something, then I have to cycle them to get them to look right. I'm not going to do that for that whole lower section, not for my whole scene!?
Is there another, better way?
Hopefully I've made myself clear enough. The texture is to go around the bottom of the balcony, which is curved.
What should I do?
Thanks in advance guys.
I have an assignment due on Tuesday for my 3D subject at school. It's a three part assignment- modeling/lighting/texturing. I'm up to the texturing part... I have all my textures, but am finding it very difficult getting them on to the models properly.
In the screenshot is my theatre scene. I'm trying to have a repeating texture go around the base of the upper balcony. On my teachers advice I've used planar mapping and projected from the camera. That gives me a good start for the first section, but then I have to(?) copy and paste those UVs into the other polygons? That would take forever! Its double trouble because sometimes when I copy and paste UVs, they're flipped or something, then I have to cycle them to get them to look right. I'm not going to do that for that whole lower section, not for my whole scene!?
Is there another, better way?
Hopefully I've made myself clear enough. The texture is to go around the bottom of the balcony, which is curved.
What should I do?
Thanks in advance guys.