Hard-core?!?No. Burnout Paradise is hard-core but don't get me wrong, I adore the GT series .And the damage engine? Well don't complain to much because if i remember correct LFS also has a few problems on that part, if you want the most reallistic damage then you buy Burnout Paradise.In any case I wouldn't buy GT5, it's like when you meet that perfect girl for you who makes you laugh and viceversa, the one witch enjoys the same things as you ,but........................she's got a beard................and a mustache.
I can't see them taking a more realism-based approach to be honest. Forza 2 covers that pretty well, as well as I think you can get away with, and still be able to run laps on a gamepad.
GT4 I thought was immense fun, not for hotlapping and admiring the way the tyres deform or the feel you get back through it, but for having a laugh, mostly with other people present and a bit of alcohol involved. Having two G25's setup infront of a big telly with a PS2 in the middle may look a bit daft, but its a lot of fun because even people who just enjoy cars and don't give a toss about suspension tuning or slip-angles can have a good time. I don't see GT5 being any different.
As for people who play/ed GT5p, can you flip the cars finaly? do realistic donuts etc?
I'm with you on all this, i feel/felt the same way about GT4, it just doesn't cut it for me after LFS...
But i'm begging you not to post those "no" answers, and please don't be fanboyed about LFS, and bash the game just cause it goes on the PS3 for which you don't have an intention to buy, so you bash it for that reason alone...
But the fact is, that there are "difficulties" like easy, standard, amateur, simulation and for that reason it fails in my book. Another reason is that like 2 % of people, tops, will play it on a steering wheel and be serious about it. Just can't imagine having awesome battles with casual gamers on the gamepad..
Sorry, just gotta ask one more thing... Do you subcountiusly wish that GT5 fails in physics department? Or any other sim for that matter? That's the feeling i sometimes have browsing this forum...
I've just read that tires get dirty once you go off the track in GT5p, and you have bad grip in the next couple of corners, just like in LFS.. Maybe there will be tire wear and tear, flat spots, etc.. Would you really pass on all those things just cause it's GT, just cause it's "console game"?
More like it won't be a sim as a result of being a console game. Simulations are incompatible with the console market. The main demographic, consisting primarily of 14 year-old boys and 19 year-old fratboys, doesn't have the patience.
What do you mean? DFP, G25 and that new GT wheel work fine...
Yes, their main market are "kids" but there is that suposedly "PRO" mode where physics should be real... maybe they'll try and make it as real as they can for that audience that wants that... I mean, imagine the race with 16 F430's with those awesome cockpits, and LFS-like physics, it seems that people wouldn't want that just because it's not LFS... i don't know..
Console developers (or developers in general) are (generally) driven by one thing: profit. It doesn't make financial sense to put a massive amount of effort into a "Pro" mode when that effort could be put into, say, flashy graphics effects that will help the game sell to the lowest common denominator.
Like GT4 before it, GT5 is a screenshot generator.
Sorry but that's rubbish, the average age of console owners is firmly in the mid 20s and has been for some years. The idea that gaming is for kids is one dreamt up by the press but it has never been true.
It has nothing to do with age (I was a big fan of Geoff Crammond's F1GP when I was 12 years old), and it has everything to do with the pick up and play legacy of consoles.
It was more an attempt at degrading console gamers in general rather than a description of the console demographic. I think you'll find if you remove the part mentioning age so that it reads, "The main demographic doesn't have the patience," our points coincide.
Lemme fill you in then, I'd play it on a G25, played it online, tried almost every single tyre/aids combo and I did a review for it in a local gaming magazine.
for maximum realism, use professional/all aids off/and stick to S1/S2 or maybe for racing car R1 tires. N class tires have almost zero friction beyond normal slip angle, and they never heard of things like load sensitivity. S1/S2 feels most right, but there are still obviously issues that appears the first time you try to powerover. The upper class of tyres are like the same old same old, overly grippy and lacking feel.
I never tried flipping the car though, I consider myself a sim racer not a sim stunt driver. so can't comment on that.
realistic donuts.....yup but only under very special conditions. not all cars can do it, in fact only a handful could.
and online play is a crash fest. with cars that inconsistently vanish into another dimension when they almost run into you.
There's the other side of that story. They argue how Gran Turismo sold more wheels then all PC sims combined (which i don't doubt it's true), how there's more "real" drivers or people with more real driving/racing experience in Gran Turismo, how they love when they switch from real S2000 (for example) into the simulated one and instantly feel at home and every charachteristic of the car is in the game, etc, etc... how we are just nerds who drive imaginary cars on imaginary tracks and think we know best, etc.. There's truth in there...
The developers are testing those cars, they're really fanatic about it, and i really don't doubt that they are actually trying to create the real sim in that "PRO" mode, but the fact is, they probably don't know how... I'm sure it wouldn't be financial catastrophy if they made a true sim in the Pro mode, they would only gatter more people aboard, sim people, while maintaning the other gamepad 14 year old crowd... as i said, wanting is one thing, but knowing how to make a great tire simulation is totaly different..
Truth is real racing drivers don't know what's on in Racing sim scene. they are comparing GT to need for speed etc how can it not be considered good?
every mate that I know who tracks a car/raced/in the motorsport business know right away LFS/rfactor/GTR etc is quite some level about what GT can offer.
I think the big difference between GT5P and LFS is damage and rolling. Other than that I don't "feel" much difference.
I don't even count Forza 2 because it has no cockpit view and no logitech wheels. I suspect Forza fans play with a game pad *gasp*
One cool thing is GT5P the tires get dirty when you drive over sand. This makes me think they're going in the right direction.
If by "hardcore" you mean things like tire pressure then I doubt it. Most people, me included, consider those to be tiresome details that get in the way. I'm sure many disagree.
Throw in damage and GT5P becomes a good sim. But I doubt they'll make it a "hardcore" sim.
That is caused by the fact that it's not possible to roll over and it's prevented by not allowing car rotation to go over certain degree. This and lack of damage hasn't never really bothered me since the idea is to not crash into walls and it's much more rewarding to drive smoothly.