The online racing simulator
Grass textures
(6 posts, started )
Dunno if you can change that. I dunno but maybe the "jagginess" is generated from LFS using MIP/AA/AF settings. Try reducing your MIP settings to make them more defined.

edit: And it turns out I was wrong about MIP effecting it very much. It only effects it it its a long way from the camera. Sorry.

Otherwise these are blackwoods :
WSTgrsbitATEST.dds
WSTgrsbldATEST.dds

There's many others for the other tracks. Best way to find them is use a DDS viewer - like irfanview with thumbnails viewer and a DDS plugin. Then remove the textures from the dds folder that you suspect might be a tuffet of grass. Reload LFS and see if you removed the correct dds, you will get a warning when you load the track, "file missing" and the tuft of grass will be a block of colour. Then put that single texture back and reload LFS, see if you got the right one. Do this over and over again till you discover each texture that is suspiciously resembling grass. Thats how I found the Blackwood ones. And you will see that these are probably used at West Hill as well. But check yourself. You have to do this horrid job to discover each set individually for each track. Good luck.
ehm,jason,these are WST-Westhill^^

BLgrassXXXX is the grass.
Sorry you are wrong.

BTW: there is no file BLgrassXXX or even close.
Look in your DDS folder please.
Blackwood files start with BW for one thing. The Westhill grass is used at Blackwood.
Attached images
lfs_00000802.jpg
lfs_00000803.jpg
ahh,was BW_grass XXXX(anything)...
O_o,i changed jesterday a BW grasstexture?!
You're thinking of the grass ground texture.


He wants to edit the furry grass that sticks up into the air..... (hence his description of 'standing grass')
<< the westhill grass files are used at Blackwood

And it turns out I was wrong about MIP effecting it very much.
Attached images
BW_grassbank COPY.jpg
furry.jpg
furry2.jpg
Ahh now i understand,then ure right.

Grass textures
(6 posts, started )
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