Hi, I have a suggestion that is not listed in the big suggestions thread.
I've noticed that in some tracks the checkpoints are placed too close to corners, sometimes even being in a place that is within the braking zone of that corner. This misleads to 'deceiving' split times, depending on the racing line you take and how you choose to brake and turn into that specific corner.
For example, in BL2R using the RB4 the checkpoint is right at the beginning of the braking zone of an asphalt-to-dirt corner. There are multiple valid lines for that corner, and depending on your timing hitting the brakes you'll get a split time or another. Of course, if your braking is late you'll have a better split time, thus thinking you are doing well, but probably braking so late the only thing you get is a bad cornering line, ruining your global time.
This happens in more combos, and those checkpoints lead to misjudging how well you are actually doing, and sometimes they create a bad habit on people as they get used to drive to get the best posible split time, but they don't realize that they are gaining time entering the corner, but they are losing more time exiting that same corner.
Checkpoints should be placed at maximun speed points at straights, a little before braking points, just like speed traps. Those are the best places to produce the *best* split times, in the sense that you can compare each sector split time with other drivers' without individual driving lines affecting them.
I've noticed that in some tracks the checkpoints are placed too close to corners, sometimes even being in a place that is within the braking zone of that corner. This misleads to 'deceiving' split times, depending on the racing line you take and how you choose to brake and turn into that specific corner.
For example, in BL2R using the RB4 the checkpoint is right at the beginning of the braking zone of an asphalt-to-dirt corner. There are multiple valid lines for that corner, and depending on your timing hitting the brakes you'll get a split time or another. Of course, if your braking is late you'll have a better split time, thus thinking you are doing well, but probably braking so late the only thing you get is a bad cornering line, ruining your global time.
This happens in more combos, and those checkpoints lead to misjudging how well you are actually doing, and sometimes they create a bad habit on people as they get used to drive to get the best posible split time, but they don't realize that they are gaining time entering the corner, but they are losing more time exiting that same corner.
Checkpoints should be placed at maximun speed points at straights, a little before braking points, just like speed traps. Those are the best places to produce the *best* split times, in the sense that you can compare each sector split time with other drivers' without individual driving lines affecting them.