Don't really want some half arsed guess and have more hot laps than are absolutely necessary delete now and then again later when the arse arsed bodge is updated again. Best wait until it can be done correctly and properly the first time rather than adding stuff that isn't finished or correct and will just need to be fixed later. It will just cause less hassle from those who don’t want hot laps deleting.
People should actually read the first post and then also read the post in the test patch to discover what is actually in this update.
Also asking for stuff or more info about what’s coming is never going to get an answer and is just pointless.
Apart from that, glad to see some movement and recognition of people thoughts and worries about what's happening with LFS.
Cockpits met my highest expectations!! Awesome work Eric!! The red stichings on the wheel?! YEA baby!! Looking forward to the rest of the pack!
Already see me making branded wheels! Thanks for the blank space
but disapointment for the lack on new track(s) still stands though...
Awesome. Scawen, thanks for putting up with all the whining recently I'm glad the road cars received updates because this is the first thing new users see when the play the demo
I'll take quality every time. Keep up the good work and the world could learn a lot from maintaining quality and standards versus giving in to the immediate gratification nonsense.
Do it right the first time or when will you have time to go back and do it again?
XFG interior looks really nice. Can someone post a pic from the drivers seat in the XRG?
The only things I think could use improvement are the gauges. They haven't really changed and really take away from the experience of being in a real car. They look very "digital" for lack of a better word - even though they appear to represent analog gauges. I'm not an artist so I don't really know how to improve them
Here's a picture of the gauges from an early miata (released in 89 so its somewhere close to the age of these cars). Maybe if the needles had a bit more depth, the redline zone was shaded in, and the screws that hold the gauges in place were added in or something.. I dont know. Anyway, maybe for a future update
edit... in LFS's defense... LFS's gauges have more depth than iRacing's solstice gauges. But the solstice gauges have more detail such as "rpm x1000" and "mph" and "kph" which just makes them look more like real gauges.
The only thing I'm not too keen on are the air-vents, looks a bit weird as just a single flat texture, but I suppose there's a bit of modeling involved and it was made that way to cut down on polys.
Really, I couldn't be much happier. Great stuff by Eric, it's really nice to see his work out there again.
I think this is going to stand the test of time (long enough at least!), it's not out of this world but certainly won't stand out as something people would criticise, and that's very very well.
If Eric put his heart into the FZ cockpit it will be mouth watering (hint hint less plastic and more leather!!!)