I have this file modified: d3d8.dll, I have the ENB Series with comes whit the bloom mod. I saw a lot of plugins who need a modification of that dll, why the shots functionally and sure others are affected?
That could absolutely cause the problem. If I remember correctly LFS is using some capture function from inside D3D to do the sreenshots, so a modded DLL could very well break that functionality. Why don't you try without the mod to see for yourself?
The only way it will possibly be Beta is if all the things Scawen said in his last thread are done by the time the next patch comes out. The chances of that happening are....slim. Unless Scawen magically clones himself or the next patch is a year or more away, you can pretty much bank on the next patch retaining the Alpha label.
On my keyboard the shortcut is "한/영" button (there are two additional buttons on Korean keyboard). If I press this button, the language is switched to Korean, but only "?"s are typed. I'll try to test on WinXP.
I dont know if anyone else has mensioned this in this thread but im a little short on time so dont want to search though all the pages. But i have noticed not sure if it is the game or my pc but it never used to do it on patch y I have only noticed this on blackwood with fbm as ive only race fxr and fbm since patch z came out but anyway when i look at the fbm from eitehr front or behind at high speed the tyres seem to go funny they seem to start to flicker and i can see the wheels.
Just thought ide let someone know and see if anyone else has had a similar problem.
In fact that would be not because you are at high speed, but because you are viewing the car from a distance. Then the Z-buffer resolution is reduced so the graphics card doesn't know which pixels should be drawn. I think the change in the wheel drawing means this can come up a bit more.
But anyway, I just wanted to suggest to you to make sure your Z buffer depth is set to 24, not 16 (at the bottom of Graphics Options). This provides better visual results on all computers in these extreme cases but should not be used by people with old cards or ones with smaller memory.
One thing I wonder about the Z-buffer, can you render certain objects using a different Z-buffer? For example first render the track and objects with the "stretched out" Z-buffer for better distance rendering, and then afterwards render the car/interior with the Z-buffer optimized to reduce or even completely eliminate clipping. If it works like this, then that would potentially also get rid of the age old bug of outside objects (grass, etc.) being rendered inside the car, since the interior is then simply drawn over everything.
Just wondering, I don't have enough experience in 3D engine programming to know if this is even possible
E: Ah bugger, I guess that would lead to conflicts with open roof cars, where objects can legitimately be between the driver and any other car part.