The online racing simulator
Force-Dynamics!
(20 posts, started )
Force-Dynamics!
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(thisnameistaken) DELETED by thisnameistaken
i wonder how much it costs..
Over 20 000 euros if I remember correct.
and.... DAMN!
In a Finnish RBR forum (http://rbr-fin.gt42.net/index.php) some guy talked about making a similar thing but smaller and cheaper too (he said price would something like 8000 € - not very cheap ). I'm sure he have some updated info on the rscnet.org forum's cockpit section, anyone possibly seen some thread cornerning it?
I still think Force Dynamics has the expertise, money, and man-power to create a better product overall. There are many motion simulators out there that are attempting to make the best one possible (and cheaper one than this), but Force Dynamics has something 'complete' and even if you think the price is too high, I still think the value, complexity, and abilities it has all make up for the price.

If you add up all the electronics and parts, I am sure it is understandable why the price is kind of high. It is like a Bentley of motion simulators. Heck they even have people on call to come out and fix it or work on it for you, not to mention build it on the spot.
my main concern is, has anyone actually bought one of these yet?
Yeah Stanley, there are a lot of people that have their own 301's. I know a few people that have one in their home. But primarly, the people that own one are gaming centers or entertainment places at racing events.
It's a very nice piece of technology but it's never going to be a feasible option for 99.9% of simmers. If they made a product to compete with the Frex GP simconmotion then I would consider purchasing one as would a lot of other people I would imagine.












99.9% of sim racers are obviously not going to have the spare cash to buy one, of course. But this other little percent you think of is not so little... There are people that will spend money on just about anything, and as I said, most are businesses.... not some guy who plays sims with his simple wheel and pedals.

It isn't like Force Dynamics is trying to get every sim racing nut to buy one, or hopes they will, they know that wouldn't be possible... but how else are you going to make something as cool as their product, and expect to make money from it? I mean... you don't go shopping for a Ferrari in a 99¢ store. :doh: Their target audience is of much higher class. But I doubt they don't want any simracing nut to give it a go, everyone wants one... and that is what makes it so cool + selling point.
I take my hats off to Frex GP simconmotion due to its price, but there are few things in it that I don't like very much. First, only thing that moves is the seat. Wheel, pedals, monitor and everything else is stationary, how weird will it feel to have your seat moving but the wheel staying where it is? Sure, it's "cheap" at around 2000 euros, but I might actually prefer to be without one, since it might not feel natural at all to be having to fight reaching the wheel/pedals while the seat moves
[quote=Tweaker]
but how else are you going to make something as cool as their product, and expect to make money from it? /quote]

I'd say this is a very viable alternative to a 301 http://www.frex.com/gp/motion/motionpage1.htm and considering that you can have one in your home fully equipped for less that 10 times what it costs for a 301 then it's no wonder frex are selling them faster than they can ship them.

Don't get me wrong, the 301 ridiculously cool as well as ridiculously expensive and I understand that Force-Dynamics aren't looking to put one of these in everyones home, just like Ferrari aren't looking to put an enzo in everyones garage.
When I first saw the FrexGP I had the same concerns about the wheel and pedals not moving and I haven't used the FrexGP Matrixi so I can't tell you for certain if they have got it right or not, but once I got my head aroung the concept it became apparent that it's more realistic for the wheel and pedals to remain stationary when you are being thrown around as this is what happens in a car when you are cornering at high speeds.
Force dynamics won't make a cheap motionsim. i've read that they want somthing like "perfection". and they are very close! But i'm sure in the future (far future :razz will be a simple and most eficiant way to make one and of course, cheeper. 'till then the people with the big guns have all the fun .

the fully 301 with wheel (pedals and shifter) and screen cost around 24k, but you can buy only the frames, or only the electronics or hole system without the wheel/screen.(that's for 20k ). i think frex is a "little" baby...doesent have much room 2 move....

i've saw a homemade motionsim! a tiny little piece that supriesd me! a simple chair with 2 tiny servo based pistons and a 15inch monitor atached to the end )..., but hey.....it's homemade!

the technology keeps evolving allmost everyday so be sure one day the price wont be a pain in the ass
Quote from Bramski :When I first saw the FrexGP I had the same concerns about the wheel and pedals not moving and I haven't used the FrexGP Matrixi so I can't tell you for certain if they have got it right or not, but once I got my head aroung the concept it became apparent that it's more realistic for the wheel and pedals to remain stationary when you are being thrown around as this is what happens in a car when you are cornering at high speeds.

you are quite wrong. in a real car the seat is flexible? it can move around? NO. the hole thing its in one piece! the seat, pedals, wheel are all moveing at the same time. when you are buckldup in your seat u dont move very much outside the car's movement, so its wrong for the seat to move and the rest not. Sry if i exagerate, but if u wanna make a real motion simulator (simulates the reality) u got to respect the real thing piece by piece. that's what Force-Dynamics are trying to do and the 301 its a good start
I understand what you are saying Alex, and I agree that when you are harnessed in a real car you will not move as much physically, but your body still experiences G-forces which is what the simconmotion is simulating, whereas the 301 is more geared towards Motion simulation.
Fd 301 Has:

3 degrees of freedom.
2gs of acceleration vertically.
+/-30 degrees of pitch and roll.

2 gs from a "machine" that doesent movea at all is quite a'lot

have u ever been in one of those rollercoaster simulators?? where u see the road o a screen and blabla....well its exactly the same thing only that machines produce more g forces

ithink we cannot compare the frexGP with the fd301....its just not comparable...
The simconmotion site suggets that full moving simulators (like the 301) will also have slightly incorrect forces because the pedals, wheel and monitor are flying forwards or backwards along with your body, which (they suggest) creates poor g-force effects.

http://www.frex.com/gp/ - click on simconmotion

I imagine the 301 is by far the best unit though, although I don't think there is as big a problem as you might think with only the seat moving on the simconmotion. It certainly looks good for the price.
#19 - Vain
Most important is that you recieve feedback from the virtual car. This feedback won't be really realistic in the SimConMotion, but you get feedback and can react.
I think, from looking at it, that the 301 gives more realistic feedback (within the restrictions of the device). But in the end both are unrealistic and it doesn't matter what you choose, the main factor is that you get feedback from these devices.
Remember, LFS is unrealistic, so the force simulation can just be as unrealistic.

Vain
what do you mean by: "LFS is unrealistic"????? to me its prety much realistic, its one of the best racesims out there. by realistic u refer at exactly real life? well never gona hapen because its imposible to simulate real life things in a room at a perfect level.... 301 its a start and in my opinion its a well done conmotionsim.

Force-Dynamics!
(20 posts, started )
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