Hello, i put a message from Scawen here to begin discuss about insim button issue.
Connected on dedi LFS on windows.
if i connect to this server with LFS and i'am alone, the command to display top list display 46 buttons, stop for 1 second, then display rest off button.
if i connect to this server with LFS and i'am not alone, when i want to display top list. +/- 46 buttons are displayed, then the other button are displayed every 1 second. After +/- 10 second, i am disconnected to server.
Connected on not dedi LFS under windows and i start a new game
if i request top in the LFS host game, all buttons are displayedI don't know if this issue come with patch Z, because i never use button before last test patch and when i tried this i do it on dedi located on linux server.
if a player connect to my server and request top list. 46 buttons are displayed, then the other button are displayed every 1 second. After +/- 10 second, he is disconnected to server.
Connected on dedi LFS but under linux OS with wine
All work fine, button are displayed quickly for every player.
The LFS Server, InSim Application (That causes the disconnection of the LFS Client), and the LFS Client will be on the same computer, connected though the LoopBack device. A Packet Sniffer (WireShark - Free, Open Source, Works on All Major Platforms.) will then capture all data going into and out of the LoopBack device pertaining to the LFS and InSim packets. An MPR file will be saved on both the LFS Server and LFS Client.
16:51:Pos
16:52:Car
20:53:NickName
16:54:Pb
20:55:Split
16:56:1
16:57:XRG
24:58:^4®^7Worm
20:59:1.23.25
20:60: 0.43.13
16:61:2
16:62:XRG
32:63:^1Edgar^7.^0Inferno
20:64:1.23.25
20:65: 0.43.33
16:66:3
16:67:XRG
32:68:^1Bruno^7.^0Inferno
20:69:1.23.27
20:70: 0.43.25
16:71:4
16:72:XRG
24:73:^4®^7Ricou
20:74:1.23.39
20:75: 0.43.20
16:76:5
16:77:XRG
36:78:^4(^1VR^4) ^7VinceSoLiD
20:79:1.23.42
20:80: 0.43.14
16:81:6
16:82:XRG
20:83:^4®^7Dav
20:84:1.23.52
20:85: 0.43.43
16:86:7
16:87:XRG
36:88:^4F^7R^1H ^7La Tortue
20:89:1.23.71
20:90: 0.43.53
16:91:8
16:92:XRG
24:93:^1J^0ohanov
20:94:1.23.79
20:95: 0.43.59
16:96:9
16:97:XRG
32:98:^4I^7S^1R ^7MoMo^3T
20:99:1.23.90
20:100: 0.43.77
16:101:10
16:102:XRG
20:103:^4®^7Dam
20:104:1.24.02
20:105: 0.43.49
16:106:11
16:107:XRG
32:108:^3M^2T ^0T ^7Logan
20:109:1.24.05
20:110: 0.43.65
16:111:12
16:112:XRG
32:113:^4I^7S^1R ^7J@rod^3T
20:114:1.24.07
20:115: 0.43.83
16:116:13
16:117:XRG
32:118:^7[^4T^7B^1F^7] EESA
20:119:1.24.17
20:120: 0.43.78
16:121:14
16:122:XRG
24:123:^4®^7Rumbl3
20:124:1.24.40
20:125: 0.43.90
16:126:15
16:127:XRG
28:128:^3M^2T ^0T ^7Ace
20:129:1.24.59
20:130: 0.43.96
16:131:16
16:132:XRG
24:133:^0mi^1ch^30r
20:134:1.24.66
20:135: 0.44.17
16:136:17
16:137:XRG
20:138:^7Cibo
20:139:1.24.67
20:140: 0.43.84
16:141:18
16:142:XRG
36:143:^4F^7R^1H ^7_-^1Z^7-_
20:144:1.25.00
20:145: 0.44.30
16:50: Ok
ButtonAmmout / Time * 5 = Crash. (255 Buttons / 1 Second * 5 = 255 / 5 = 51 Per Second = Crash.)
ButtonAmmout / Time * 10 = Fine. (255 Buttons / 1 Second * 10 = 255 / 10 = 25.5 Per Second = Fine.)