All of those have good damage models, or cool ones. In GTA4 my favourite game is to reach full speed in a firetruck and T-bone a small car and see what a mess it turns into, my favourite it when the car catches fire and the driver runs out on fire.
While the Burnout Paradise Damagemodel looks cool in videos and on screens, it still is the standard prescripted deformation used in many other games, just that it is done really well.
oh, bugbear you bunch of lazy bastards! This is nothing more than Flatout 2 with fresh shaders attached... same old damage model, same old tracks, same old cars... cross that one off my "to buy" list.
I think GRID has one of the best damage models, and the most convincing. But of course, as Burnout is a fully destructible racing game, so its damage has to be better than the other games.. and I think EA did a pretty good job with Burnout Paradise
Unfortunately it is. But it has more cars too, now the tracks have almost double objects to be destructable, and more particle effects. And I think (I really don't know) they've done more polygons on the cars.
But I still hopes this gets to PC because it has more cars on track (4 more cars, but that's something) and I always thought that FlatOut2 needed better shaders. But it feels a lot strange to say its another game, its just FlatOut2, they could have done this as a patch to the original game and put it on the official website for free download for those who bought FlatOut2 (I'm convinced they wouldn't).
What makes FlatOut2 damage overall look a bit weird is that all the pieces of the car flies off it so fast IMO. It looks a lot realistic when they start crashing, but you end up with that blending car with no pieces
I also had ablast on GTA4 last night. I got the annihilator, and a 2 star wanted level, and then hovered close to the ground. Then, when cop cars came near, i hit the car with the blades. Some of them spin, and some of them fly off really far. The best was when one came behind me, so i hit his car with the blades. He went about 50ft in the air, and landed on 3 other police cars, exploding on impact.
GTA 4 has nice damage model, but IMO nothing specially.
Bournout's crash modem is predictable and borring, and is nothing better than flatout's damage model. If you hti a wall in 100 or 300 km/h in BOP - you still just damage your front the same way. Crashing into something at 300 km/h is ... well there should be NOTHING left of a ordinary car's front then.
IMO BO is just bling-bling camera work.
I do that online, seeing as most people congregate around the airport - just steal the plane tugger and, if you gather up enough momentum it is simply unstoppable and anything it hits gets completely pulverised....really pisses off people online too as it's virtually indestructible
The BIG question is...how many of the games mentioned are available on PC?? The one I posted up in the first link is...but I honestly dont know about all the others.