The online racing simulator
1:57.74!! w00t!

The real life car I simulated to do this with is my 1989 Nissan Sentra. I know the on the limit handling characteristics quite well, so I decided to tune it. The engine specs in the game and the torque curve is actually VERY close to real life, although, the game's 90hp sure feels a helluva lot faster than the real life 90hp. In my car I can't smoke the tires as easilly as you can in the game, and I don't think I would even have a prayer at getting the real life car over 100mph even if it were downhill and I was drafting a semi.

Attached is my LFS tweak settings as well as the setup for the XF GTi that goes along with it. It is actually pretty fun, watch out for that oversteer, and if you really want to be realistic, don't shift any later than 6200 RPM. If you will excuse me, I'll be driving my LFS real life car.
Attached files
Sentra.zip - 453 B - 170 views
My entry: 2003 Nissan 350Z (Saloon class, 'road normal' tyres)

Real:
287 hp @ 6200 rpm
274 lb-ft @ 4800 rpm
3,197 lbs
Weight distribution (F/R): 53/47
1: 3.794:1
2: 2.324:1
3: 1.624:1
4: 1.271:1
5: 1.000:0
6: 0.794:1
Final drive: 3.538:1
Differential: viscous limited slip
Quarter mile: 14.1
http://www.sportcompactcarweb. ... atures/0307scc_8great350/

LFS:
287 hp @ 6254 rpm
267 lb-ft @ 4908 rpm
3,179 lbs
Weight distribution (F/R): 53/47
1: 3.794:1
2: 2.324:1
3: 1.624:1
4: 1.271:1
5: 1.000:0
6: 0.794:1
Final drive: 3.538:1
Differential: viscous limited slip
Quarter mile: 14.3

The LFS car is slightly lighter but a bit less powerful (only 267 lb-ft torque) so it should match the real performance rather exactly. The quarter mile time is about the same with LFS being a bit slower, that's probably because of my (not so perfect) launch technique ;-).
I made the setup using as much real values as I found: I used the original gearing and fitted a viscous diff. The suspension is set up a bit understeering like they complaint in Best Motoring (BMI Vol. 6 "The 350Z Shock).
Because of the long gearing the LFS shift light is at about 8000 rpm, way above the redline at 6600. The real car has a rev limiter at 6600 so I always shifted at 6600 to 'simulate' this.

Blackwood time is 1:29:15 (I,ll work a bit on it to bring it down a little ;-))

(Attachment contains tweak, setup and replay)
Attached files
350Z.zip - 57.2 KB - 215 views
#28 - Jakg
nice work severin!
Quote from Supraguy :Nice. But not good enough Check my new time in my first post.

I'm down to 1:22.35 :-) But I won't post it, it's your car... Have to say it again, it's a fantastic car, the feeling when you floor it in third gear after a corner and the car goes like crazy is just wonderful ;-)

I really want a big V8 engined sports car in LFS... Devs please? ;-)
Quote from Jakg :nice work severin!

Thanks!

The 350Z feels pretty good in LFS since it is not too far away from the XR GT Turbo... Other cars are not too easy to recreate and feel strange, since they don't fit the donor car's suspension or stuff like that...

If I find specs for a nicely tuned Supra (500hp+ ;-) ) I'll go for the 'road super' tyres class, any suggestions?

And I probably gonna make the Ur-GTI (1976) and the 2004 Golf GTI to compare... I think the old one might be better than the new one since it weighs only about the half! We we'll see...
Attached files
XR GT TURBO_porsche 911.set - 132 B - 162 views
nikanor_BL1_XRT_2.spr - 76.1 KB - 154 views
porsche 911 turbo s.zip - 268 B - 180 views
dodge viper.zip - 249 B - 174 views
nikanor_BL1_XRT_3.spr - 66.8 KB - 159 views
XR GT TURBO_viper.set - 132 B - 168 views
Touring-
Production F430: 1'20"04'"
Tuned by Novitec Rosso: 1'18"72"'

There oughta be a tuning subclass, production and tuned cars are different animals altogether.
Attached files
BL1_F430_12004.rar - 32.1 KB - 164 views
BL1_FNR_11872.rar - 36.2 KB - 151 views
Breizh: The car doesnt comply with rules 4.

The real torque is: 465.0 Nm / 343.0 ft lbs at 5250 rpm and your car has 460nm/6535rpm.

It is very difficult, maybe impossible? to make high rev enging/low torque engines in lfs s2
Would it really be faster with less torque, that much higher?
Going to try and fix it.

479bhp@8375 / 475Nm@5333 is the closest I get.
Going to redo the hotlaps with this one.
Quote from Breizh :Would it really be faster with less torque, that much higher?
Going to try and fix it.

479bhp@8375 / 475Nm@5333 is the closest I get.
Going to redo the hotlaps with this one.

I don't know. But now the torque is nice.
Hey gimme a break, i'm stupid
I'm just going to rip the engine settings from someone else's F430.

Ok I have it all pretty much spot on. Anyone know what the revspeed should be? At 1, it seems pretty slow for this car.
Nice time, but where do you get the specs from? It doesn't comply with the rules: http://www.supercarsite.net/gallardo.htm
I tried to make the gallardo my self, but I didn't make it close enough to real life.


btw: (Touring class) 1.19.47 with Koenigsegg CC. (updating first post)
05 Gallardo SE from auto-specs and wikipedia.
What rules does it not comply with?

edit - You're right, I must not have saved the last tweaks i made to the engine...
I'll do another.

I can't get the tq rpm closer than 500rpm too high.. the other figures are within tolerance.
Axus can take it or leave it, or relax the rules, or someone else can find the right inputs, this is more work than fun.
I think it's normal certain real engines will not map according to the game's simplified physics.

Anyway, on track I am never under 5500rpm, except for one turn, I push from 6000rpm.
real gallardo in bold:
498bhp@8147 - 500 bhp@8000
510Nm@5130 - 510 Nm@4500

1'18"75
Attached files
Gal_BL1_11875.rar - 30.7 KB - 151 views
1'17''78 with the ruf 996 of sindbad , not good at all, but like I am hurt at my right hand, I will not do a better time soon
Nice idea BTW
Attached files
Flotch_BL1_996ruf_11778.spr - 31.1 KB - 152 views
Advanced Editor, manage attachements - delete/upload...
TY, understood
#44 - axus
Quote from Breizh :05 Gallardo SE from auto-specs and wikipedia.
What rules does it not comply with?

edit - You're right, I must not have saved the last tweaks i made to the engine...
I'll do another.

I can't get the tq rpm closer than 500rpm too high.. the other figures are within tolerance.
Axus can take it or leave it, or relax the rules, or someone else can find the right inputs, this is more work than fun.
I think it's normal certain real engines will not map according to the game's simplified physics.

Anyway, on track I am never under 5500rpm, except for one turn, I push from 6000rpm.
real gallardo in bold:
498bhp@8147 - 500 bhp@8000
510Nm@5130 - 510 Nm@4500

1'18"75

That's fair enough - a shorter powerband would make you slower anyway.
Quote from bal00 :Touring Class:

Bugatti EB 16.4 Veyron, 1001hp @ 6000rpm, 1250Nm @ 2200-5500rpm, 1950KG
Specs: http://www.supercarsite.net/eb_164_veyron.htm
Tire specs: http://www.michelin.de/de/news ... 228&codeRubrique=1081

1.14.95

http://blinkerfluid.net/lfs/veyron.twk
http://blinkerfluid.net/lfs/veyron.spr


I may need to fiddle with the engine specs a little since the redline could be higher, but at least its within the rules.

The Veyron has a 16 cylinder engine, I thought LFSTweak does not support this?
You're right, it doesn't, but I figure a V12 is close enough. The W16 has about the same dimensions as a V12, the output matches in terms of torque and power, and the weight distribution is correct, so basically only the sound is different.
Flotch could you please make a base setup for the F430 and Gallardo?

FGED GREDG RDFGDR GSFDG