I am pleased with the inclusion of tire, suspension and clutch damage. But I would like a few more to be added.
Brake pad overheating, fading and wearing (meter included, just like the clutch). Along with brake fluid boiling and then brake pedal becoming useless.
Tires actually coming off or tearing when the tires pop.
Having the driver shift into neutral before continuing into the next gear in stick shift manual cars. Having to double downshift or else comes the risk of the gears not meshing, the synchronization units wearing down, and the gears actually grinding and damaging. This is inspired by NASCAR Season 2003's shifting modeling.
^Or at least include synchronization unit wear so that people would have to learn to rev match trying to downshift for a corner.
Engine overheating, oil temperature rising, and water temperature rising, inadequate cooling situations. Like in GPL, NASCAR 2003 or GTL.
Rims morphing and tearing apart.
This is merely my humble suggestions, the devs can ignore this if they want, but I just think that this would make LFS much more realistic, much more challenging, closer to reality, and more educational as to the subject of performance driving.
Brake pad overheating, fading and wearing (meter included, just like the clutch). Along with brake fluid boiling and then brake pedal becoming useless.
Tires actually coming off or tearing when the tires pop.
Having the driver shift into neutral before continuing into the next gear in stick shift manual cars. Having to double downshift or else comes the risk of the gears not meshing, the synchronization units wearing down, and the gears actually grinding and damaging. This is inspired by NASCAR Season 2003's shifting modeling.
^Or at least include synchronization unit wear so that people would have to learn to rev match trying to downshift for a corner.
Engine overheating, oil temperature rising, and water temperature rising, inadequate cooling situations. Like in GPL, NASCAR 2003 or GTL.
Rims morphing and tearing apart.
This is merely my humble suggestions, the devs can ignore this if they want, but I just think that this would make LFS much more realistic, much more challenging, closer to reality, and more educational as to the subject of performance driving.