Hi folks,
Another big step forward for the physics, sounds, looks.. And the 505 hp Z06 is part of it now too. Those who liked V2 should get it asap! Those who still weren't impressed, perhaps you can have another go.
http://forum.racesimcentral.co ... php?p=3484997#post3484997
A lot more realistic, lots more real data including probably the most detailed tyre info giving us accurate load sensitivity and slip peaks.
and a bug in the readme, THESE are the realfeel settings to use (the car 'name' changed)
[Corvette C6]
MaxForceAtSteeringRack=4800.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
SmoothingLevel=0

Another big step forward for the physics, sounds, looks.. And the 505 hp Z06 is part of it now too. Those who liked V2 should get it asap! Those who still weren't impressed, perhaps you can have another go.
http://forum.racesimcentral.co ... php?p=3484997#post3484997
A lot more realistic, lots more real data including probably the most detailed tyre info giving us accurate load sensitivity and slip peaks.
and a bug in the readme, THESE are the realfeel settings to use (the car 'name' changed)
[Corvette C6]
MaxForceAtSteeringRack=4800.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
SmoothingLevel=0


Just got myself a full-time job, so that's one of the things I could treat myself to when I get my first paycheck
I like the "feel" of LFS with a G25, how different are good rFactor mods? How many good mods are there? (I know of your Corvette mod, then there is Historix, which sounds very tempting--and I have GTL anyway, which I never even installed). Is there anything else? How good are the tracks (which as I understand are mostly user-created content)? On the average, is track surface detailed/bumpy compared to LFS? Do cars properly react to it if RealFeel is installed? I know there are a bunch of famous real-world tracks, but are there many fantasy ones?
