Interesting thread! thanks to the people who've offered explanations here. I have this effect occassionally on Blackwood but also on my own stuff sometimes.. I thought it was down to bad mipping in the texture itself but sounds now like it might not be
Speaking of the way tracks are mapped, kegetys post and the current discussions in the hi-res texture threads, I tried slapping the texture I added to FEClub yesterday to BL1. I added some dirty marks to the track first that were done as a quick test, not very well for a tiled effect, but ignoring that.. the mapping seemed very strange!
I'm gonna hazard a guess that the track's mapped in 3 sections.. left, right and centre because the track edge lines match, the oily lines match, but some how, in what seems to be random places, the centre part has been squashed or $SOMETHING (the few white pieces you see are the result of me not getting the grid line exactly the right size in the texture so it's overlapped ion a few spots). The part closest to the camera is what I had hoped to have seen around the track completely. The pitlane seems to use the texture ok
Granted, the texture I'm using for a base (1024x1024) was really designed to be used as-is to map the entire width of the track and tiled in 1 direction not chopped up and used in pieces.. so it may just be down to a different style of track mapping.
I've never looked at any of the tracks in this detail before, quite interesting what can be found anyway
Regards,
Ian